(PS3 MSVS 2010) Get rid of ssnes.cfg copy buildevent rule

This commit is contained in:
TwinAphex51224 2012-01-30 21:43:25 +01:00
parent 5be17933e9
commit 93068a376a

View File

@ -46,9 +46,6 @@
<Link>
<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug\libPSGL.a";"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug\libPSGLcgc.a";libcgc.a;libdbgfont.a;libgcm_cmd.a;libgcm_sys_stub.a;libresc_stub.a;libio_stub.a;libfs_stub.a;libsysutil_stub.a;libsysutil_game_stub.a;libsysutil_screenshot_stub.a;libjpgdec_stub.a;libpngdec_stub.a;libpthread.a;libsysmodule_stub.a;libaudio_stub.a;$(TargetDir)libsnes.a;libnet_stub.a;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy ssnes.cfg $(TargetDir)</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
<ClCompile>
@ -195,4 +192,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>