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https://github.com/CTCaer/RetroArch.git
synced 2025-01-20 18:02:12 +00:00
Add ability to dynamically load d3d DLL
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parent
3a3776ba24
commit
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@ -1258,7 +1258,10 @@ endif
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ifeq ($(HAVE_D3D9), 1)
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HAVE_D3D_COMMON = 1
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DEFINES += -DHAVE_D3D9
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LIBS += -ld3d9 -ld3dx9 -ldxguid
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ifneq ($(HAVE_DYLIB), 1)
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LIBS += -ld3d9
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endif
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LIBS += -ld3dx9 -ldxguid
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OBJ += gfx/drivers_font/d3d_w32_font.o
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ifeq ($(HAVE_CG), 1)
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LIBS += -lcgD3D9
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@ -1274,7 +1277,10 @@ endif
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ifeq ($(HAVE_D3D8), 1)
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HAVE_D3D_COMMON = 1
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DEFINES += -DHAVE_D3D8
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LIBS += -ld3d8 -ld3dx8 -ldxguid
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ifneq ($(HAVE_DYLIB), 1)
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LIBS += -ld3d8
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endif
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LIBS += -ld3dx8 -ldxguid
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OBJ += gfx/drivers_renderchain/d3d8_renderchain.o
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endif
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@ -13,6 +13,17 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* For Xbox we will just link statically
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* to Direct3D libraries instead. */
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#if !defined(_XBOX) && defined(HAVE_DYLIB)
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#define HAVE_DYNAMIC_D3D
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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#include <dynamic/dylib.h>
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#endif
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#include "../../configuration.h"
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#include "../../verbosity.h"
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@ -30,6 +41,10 @@
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static UINT SDKVersion = 0;
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#ifdef HAVE_DYNAMIC_D3D
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static dylib_t g_d3d_dll;
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#endif
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#if defined(HAVE_D3D9)
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typedef IDirect3D9 *(__stdcall *D3DCreate_t)(UINT);
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#elif defined(HAVE_D3D8)
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@ -45,25 +60,51 @@ void *d3d_create(void)
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bool d3d_initialize_symbols(void)
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{
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/* For Xbox we will just link statically
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* to Direct3D libraries. */
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#ifdef HAVE_DYNAMIC_D3D
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#if defined(HAVE_D3D9)
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g_d3d_dll = dylib_load("d3d9.dll");
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#elif defined(HAVE_D3D8)
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g_d3d_dll = dylib_load("d3d8.dll");
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#endif
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if (!g_d3d_dll)
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return false;
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#endif
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#if defined(HAVE_D3D9)
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SDKVersion = 31;
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#ifdef HAVE_DYNAMIC_D3D
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D3DCreate = (D3DCreate_t)dylib_proc(g_d3d_dll, "Direct3DCreate9");
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#else
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D3DCreate = Direct3DCreate9;
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#endif
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#elif defined(HAVE_D3D8)
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SDKVersion = 220;
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#ifdef HAVE_DYNAMIC_D3D
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D3DCreate = (D3DCreate_t)dylib_proc(g_d3d_dll, "Direct3DCreate8");
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#else
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D3DCreate = Direct3DCreate8;
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#endif
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#endif
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if (!D3DCreate)
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goto error;
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#ifdef _XBOX
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SDKVersion = 0;
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#endif
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return true;
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error:
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if (g_d3d_dll)
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d3d_deinitialize_symbols();
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return false;
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}
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void d3d_deinitialize_symbols(void)
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{
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dylib_close(g_d3d_dll);
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g_d3d_dll = NULL;
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}
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bool d3d_swap(void *data, LPDIRECT3DDEVICE dev)
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