Add ability to dynamically load d3d DLL

This commit is contained in:
twinaphex 2018-01-03 18:53:13 +01:00
parent 3a3776ba24
commit 94b04828f9
2 changed files with 51 additions and 4 deletions

View File

@ -1258,7 +1258,10 @@ endif
ifeq ($(HAVE_D3D9), 1)
HAVE_D3D_COMMON = 1
DEFINES += -DHAVE_D3D9
LIBS += -ld3d9 -ld3dx9 -ldxguid
ifneq ($(HAVE_DYLIB), 1)
LIBS += -ld3d9
endif
LIBS += -ld3dx9 -ldxguid
OBJ += gfx/drivers_font/d3d_w32_font.o
ifeq ($(HAVE_CG), 1)
LIBS += -lcgD3D9
@ -1274,7 +1277,10 @@ endif
ifeq ($(HAVE_D3D8), 1)
HAVE_D3D_COMMON = 1
DEFINES += -DHAVE_D3D8
LIBS += -ld3d8 -ld3dx8 -ldxguid
ifneq ($(HAVE_DYLIB), 1)
LIBS += -ld3d8
endif
LIBS += -ld3dx8 -ldxguid
OBJ += gfx/drivers_renderchain/d3d8_renderchain.o
endif

View File

@ -13,6 +13,17 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
/* For Xbox we will just link statically
* to Direct3D libraries instead. */
#if !defined(_XBOX) && defined(HAVE_DYLIB)
#define HAVE_DYNAMIC_D3D
#endif
#ifdef HAVE_DYNAMIC_D3D
#include <dynamic/dylib.h>
#endif
#include "../../configuration.h"
#include "../../verbosity.h"
@ -30,6 +41,10 @@
static UINT SDKVersion = 0;
#ifdef HAVE_DYNAMIC_D3D
static dylib_t g_d3d_dll;
#endif
#if defined(HAVE_D3D9)
typedef IDirect3D9 *(__stdcall *D3DCreate_t)(UINT);
#elif defined(HAVE_D3D8)
@ -45,25 +60,51 @@ void *d3d_create(void)
bool d3d_initialize_symbols(void)
{
/* For Xbox we will just link statically
* to Direct3D libraries. */
#ifdef HAVE_DYNAMIC_D3D
#if defined(HAVE_D3D9)
g_d3d_dll = dylib_load("d3d9.dll");
#elif defined(HAVE_D3D8)
g_d3d_dll = dylib_load("d3d8.dll");
#endif
if (!g_d3d_dll)
return false;
#endif
#if defined(HAVE_D3D9)
SDKVersion = 31;
#ifdef HAVE_DYNAMIC_D3D
D3DCreate = (D3DCreate_t)dylib_proc(g_d3d_dll, "Direct3DCreate9");
#else
D3DCreate = Direct3DCreate9;
#endif
#elif defined(HAVE_D3D8)
SDKVersion = 220;
#ifdef HAVE_DYNAMIC_D3D
D3DCreate = (D3DCreate_t)dylib_proc(g_d3d_dll, "Direct3DCreate8");
#else
D3DCreate = Direct3DCreate8;
#endif
#endif
if (!D3DCreate)
goto error;
#ifdef _XBOX
SDKVersion = 0;
#endif
return true;
error:
if (g_d3d_dll)
d3d_deinitialize_symbols();
return false;
}
void d3d_deinitialize_symbols(void)
{
dylib_close(g_d3d_dll);
g_d3d_dll = NULL;
}
bool d3d_swap(void *data, LPDIRECT3DDEVICE dev)