Refactor of driver function hooks

This commit is contained in:
twinaphex 2012-11-27 00:50:29 +01:00
parent 8a3a7572b4
commit 966cc93b5e
6 changed files with 86 additions and 136 deletions

View File

@ -231,7 +231,7 @@ static void setup_keycode_lut(void)
keycode_lut[AKEYCODE_F9] = (1ULL << RARCH_MUTE);
}
static void *android_input_initialize(void)
static void *android_input_init(void)
{
pads_connected = 0;
@ -388,17 +388,17 @@ static bool android_input_key_pressed(void *data, int key)
return false;
}
static void android_input_free(void *data)
static void android_input_free_input(void *data)
{
(void)data;
}
const input_driver_t input_android = {
android_input_initialize,
android_input_init,
android_input_poll,
android_input_state,
android_input_key_pressed,
android_input_free,
android_input_free_input,
"android_input",
};

View File

@ -30,7 +30,7 @@
#define context_swap_interval_func(var) eglSwapInterval(g_egl_dpy, var)
#define context_has_focus_func() (true)
#define context_check_window_func(quit, resize, width, height, frame_count) gfx_ctx_check_window(quit, resize, width, height, frame_count)
#define context_set_video_mode_func(width, height, force_16bit, fullscreen) gfx_ctx_set_video_mode(width, height, force_16bit, fullscreen)
#define context_set_video_mode_func(width, height, fullscreen) gfx_ctx_set_video_mode(width, height, fullscreen)
#define context_input_driver_func(input, input_data) gl->ctx_driver->input_driver(input, input_data)
#endif

View File

@ -94,137 +94,79 @@ static inline bool input_key_pressed_func(int key)
VIDEO
============================================================ */
#define CONCAT2(A, B) A##B
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) /* GL */
#define video_init_func(video_info, input, input_data) gl_init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
gl_frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
#define video_alive_func() gl_alive(driver.video_data)
#define video_focus_func() gl_focus(driver.video_data)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
#define video_free_func() gl_free(driver.video_data)
#define video_set_rotation_func(rotation) gl_set_rotation(driver.video_data, rotation)
#define MAKENAME_VIDEO(A) CONCAT2(gl, A)
#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define video_stop_func() gl_stop()
#define video_start_func() gl_start()
#define video_set_shader_func(type, path) gl_set_shader(driver.video_data, type, path)
#define gfx_ctx_window_has_focus() (true)
#elif defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */
#define MAKENAME_VIDEO(A) CONCAT2(xdk_d3d, A)
#define video_init_func(video_info, input, input_data) xdk_d3d_init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
xdk_d3d_frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) driver.video->set_nonblock_state(driver.video_data, state)
#define video_alive_func() xdk_d3d_alive(driver.video_data)
#define video_focus_func() xdk_d3d_focus(driver.video_data)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
#define video_free_func() xdk_d3d_free(driver.video_data)
#define video_set_rotation_func(rotation) xdk_d3d_set_rotation(driver.video_data, rotation)
#define video_set_aspect_ratio_func(aspectratio_idx) gfx_ctx_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define video_stop_func() xdk_d3d_stop()
#define video_start_func() xdk_d3d_start()
#define gfx_ctx_window_has_focus() (true)
#elif defined(GEKKO) /* Gamecube, Wii */
#define MAKENAME_VIDEO(A) CONCAT2(gx, A)
#define video_init_func(video_info, input, input_data) gx_init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
gx_frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) gx_set_nonblock_state(driver.video_data, state)
#define video_alive_func() gx_alive(driver.video_data)
#define video_focus_func() gx_focus(driver.video_data)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
#define video_free_func() gx_free(driver.video_data)
#define video_set_rotation_func(orientation) gx_set_rotation(driver.video_data, orientation)
#define video_set_aspect_ratio_func(aspectratio_idx) gx_set_aspect_ratio(driver.video_data, aspectratio_idx)
#define video_stop_func() gx_stop()
#define video_start_func() gx_start()
#define video_viewport_size_func(width, height) ((void)0)
#define video_viewport_info_func(info) ((void)0)
#define video_read_viewport_func(buffer) (false)
#elif defined(PSP) /* PSP1 */
#define video_init_func(video_info, input, input_data) psp_gfx_init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
psp_gfx_frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) psp_gfx_set_nonblock_state(driver.video_data, state)
#define video_alive_func() psp_gfx_alive(driver.video_data)
#define video_focus_func() psp_gfx_focus(driver.video_data)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
#define video_free_func() psp_gfx_free(driver.video_data)
#define video_set_rotation_func(orientation) (true)
#define MAKENAME_VIDEO(A) CONCAT2(psp, A)
#define video_set_aspect_ratio_func(aspectratio_idx) (true)
#define video_stop_func() psp_gfx_stop()
#define video_start_func() psp_gfx_start()
#else /* NULL */
#define video_init_func(video_info, input, input_data) null_gfx_init(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
null_gfx_frame(driver.video_data, data, width, height, pitch, msg)
#define video_set_nonblock_state_func(state) null_gfx_set_nonblock_state(driver.video_data, state)
#define video_alive_func() null_gfx_alive(driver.video_data)
#define video_focus_func() null_gfx_focus(driver.video_data)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
#define video_free_func() null_gfx_free(driver.video_data)
#define video_set_rotation_func(orientation) (true)
#define MAKENAME_VIDEO(A) CONCAT2(nullvideo, A)
#define video_set_aspect_ratio_func(aspectratio_idx) (true)
#define video_stop_func() null_gfx_stop()
#define video_start_func() null_gfx_start()
#endif
#define video_init_func(video_info, input, input_data) MAKENAME_VIDEO(_init)(video_info, input, input_data)
#define video_frame_func(data, width, height, pitch, msg) \
MAKENAME_VIDEO(_frame)(driver.video_data, data, width, height, pitch, msg)
#define video_alive_func() MAKENAME_VIDEO(_alive)(driver.video_data)
#define video_focus_func() MAKENAME_VIDEO(_focus)(driver.video_data)
#define video_free_func() MAKENAME_VIDEO(_free)(driver.video_data)
#define video_set_nonblock_state_func(state) MAKENAME_VIDEO(_set_nonblock_state)(driver.video_data, state)
#define video_set_rotation_func(rotation) MAKENAME_VIDEO(_set_rotation)(driver.video_data, rotation)
#define video_stop_func() MAKENAME_VIDEO(_stop)()
#define video_start_func() MAKENAME_VIDEO(_start)()
#define video_set_shader_func(type, path) MAKENAME_VIDEO(_set_shader)(driver.video_data, type, path)
#define video_xml_shader_func(path) driver.video->xml_shader(driver.video_data, path)
/*============================================================
INPUT
============================================================ */
#if defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9)) /* D3D */
#define input_init_func() xinput_input_init()
#define input_poll_func() xinput_input_poll(driver.input_data)
#define input_input_state_func(retro_keybinds, port, device, index, id) \
xinput_input_state(driver.input_data, retro_keybinds, port, device, index, id)
#define input_key_pressed_func(key) xinput_input_key_pressed(driver.input_data, key)
#define input_free_func() xinput_input_free_input(driver.input_data)
#elif defined(GEKKO) /* Gamecube, Wii */
#define input_init_func() gx_input_initialize()
#define input_poll_func() gx_input_poll(driver.input_data)
#define input_input_state_func(retro_keybinds, port, device, index, id) \
gx_input_state(driver.input_data, retro_keybinds, port, device, index, id)
#define input_key_pressed_func(key) gx_key_pressed(driver.input_data, key)
#define input_free_func() gx_free_input(driver.input_data)
#define MAKENAME_INPUT(A) CONCAT2(gx, A)
#define gfx_ctx_window_has_focus() (true)
#elif defined(__CELLOS_LV2__) /* PS3 */
#define input_init_func() ps3_input_initialize()
#define input_poll_func() ps3_input_poll(driver.input_data)
#define input_input_state_func(retro_keybinds, port, device, index, id) \
ps3_input_state(driver.input_data, retro_keybinds, port, device, index, id)
#define input_key_pressed_func(key) ps3_key_pressed(driver.input_data, key)
#define input_free_func() ps3_free_input(driver.input_data)
#define MAKENAME_INPUT(A) CONCAT2(ps3, A)
#elif defined(ANDROID) /* ANDROID */
#define input_init_func() android_input_initialize()
#define input_poll_func() android_input_poll(driver.input_data)
#define input_input_state_func(retro_keybinds, port, device, index, id) \
android_input_state(driver.input_data, retro_keybinds, port, device, index, id)
#define input_key_pressed_func(key) android_input_key_pressed(driver.input_data, key)
#define input_free_func() android_input_free(driver.input_data)
#define MAKENAME_INPUT(A) CONCAT2(android, A)
#else
#define MAKENAME_INPUT(A) CONCAT2(nullinput, A)
#endif
#define input_init_func() null_input_init()
#define input_poll_func() null_input_poll(driver.input_data)
#define input_input_state_func(retro_keybinds, port, device, index, id) \
null_input_state(driver.input_data, retro_keybinds, port, device, index, id)
#define input_key_pressed_func(key) null_input_key_pressed(driver.input_data, key)
#define input_free_func() null_input_free(driver.input_data)
#define gfx_ctx_window_has_focus() (true)
#endif
#define input_init_func() MAKENAME_INPUT(_input_init)()
#define input_poll_func() MAKENAME_INPUT(_input_poll)(driver.input_data)
#define input_input_state_func(retro_keybinds, port, device, index, id) \
MAKENAME_INPUT(_input_state)(driver.input_data, retro_keybinds, port, device, index, id)
#define input_key_pressed_func(key) MAKENAME_INPUT(_input_key_pressed)(driver.input_data, key)
#define input_free_func() MAKENAME_INPUT(_input_free_input)(driver.input_data)
#endif

View File

@ -16,17 +16,17 @@
#include "../general.h"
#include "../driver.h"
static void *null_input_init(void)
static void *nullinput_input_init(void)
{
return (void*)-1;
}
static void null_input_poll(void *data)
static void nullinput_input_poll(void *data)
{
(void)data;
}
static int16_t null_input_state(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id)
static int16_t nullinput_input_state(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id)
{
(void)data;
(void)retro_keybinds;
@ -38,7 +38,7 @@ static int16_t null_input_state(void *data, const struct retro_keybind **retro_k
return 0;
}
static bool null_input_key_pressed(void *data, int key)
static bool nullinput_input_key_pressed(void *data, int key)
{
(void)data;
(void)key;
@ -46,38 +46,38 @@ static bool null_input_key_pressed(void *data, int key)
return false;
}
static void null_input_free(void *data)
static void nullinput_input_free_input(void *data)
{
(void)data;
}
#ifdef RARCH_CONSOLE
static void null_set_default_keybind_lut(unsigned device, unsigned port)
static void nullinput_set_default_keybind_lut(unsigned device, unsigned port)
{
(void)device;
(void)port;
}
static void null_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
static void nullinput_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
{
(void)device;
(void)map_dpad_enum;
(void)controller_id;
}
static void null_input_post_init(void) {}
static void nullinput_input_post_init(void) {}
#endif
const input_driver_t input_null = {
null_input_init,
null_input_poll,
null_input_state,
null_input_key_pressed,
null_input_free,
nullinput_input_init,
nullinput_input_poll,
nullinput_input_state,
nullinput_input_key_pressed,
nullinput_input_free_input,
#ifdef RARCH_CONSOLE
null_set_default_keybind_lut,
null_set_analog_dpad_mapping,
null_input_post_init,
nullinput_set_default_keybind_lut,
nullinput_set_analog_dpad_mapping,
nullinput_input_post_init,
2,
#endif
"null",

View File

@ -400,13 +400,13 @@ static void ps3_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad
}
}
static void ps3_free_input(void *data)
static void ps3_input_free_input(void *data)
{
(void)data;
//cellPadEnd();
}
static void* ps3_input_initialize(void)
static void* ps3_input_init(void)
{
cellPadInit(MAX_PADS);
#ifdef HAVE_MOUSE
@ -423,7 +423,7 @@ static void ps3_input_post_init(void)
ps3_input_set_analog_dpad_mapping(STUB_DEVICE, g_settings.input.dpad_emulation[i], i);
}
static bool ps3_key_pressed(void *data, int key)
static bool ps3_input_key_pressed(void *data, int key)
{
(void)data;
#ifdef HAVE_OPENGL
@ -502,11 +502,11 @@ static void ps3_set_default_keybind_lut(unsigned device, unsigned port)
}
const input_driver_t input_ps3 = {
.init = ps3_input_initialize,
.init = ps3_input_init,
.poll = ps3_input_poll,
.input_state = ps3_input_state,
.key_pressed = ps3_key_pressed,
.free = ps3_free_input,
.key_pressed = ps3_input_key_pressed,
.free = ps3_input_free_input,
.set_default_keybind_lut = ps3_set_default_keybind_lut,
.set_analog_dpad_mapping = ps3_input_set_analog_dpad_mapping,
.post_init = ps3_input_post_init,

View File

@ -79,7 +79,7 @@ static void init_texture(void *data, const video_info_t *video)
vid->rgb32 = video->rgb32;
}
static void *psp_gfx_init(const video_info_t *video,
static void *psp_init(const video_info_t *video,
const input_driver_t **input, void **input_data)
{
*input = NULL;
@ -112,7 +112,7 @@ error:
return (void*)-1;
}
static bool psp_gfx_frame(void *data, const void *frame,
static bool psp_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch, const char *msg)
{
(void)width;
@ -153,25 +153,25 @@ static bool psp_gfx_frame(void *data, const void *frame,
return true;
}
static void psp_gfx_set_nonblock_state(void *data, bool toggle)
static void psp_set_nonblock_state(void *data, bool toggle)
{
(void)data;
(void)toggle;
}
static bool psp_gfx_alive(void *data)
static bool psp_alive(void *data)
{
(void)data;
return true;
}
static bool psp_gfx_focus(void *data)
static bool psp_focus(void *data)
{
(void)data;
return true;
}
static void psp_gfx_free(void *data)
static void psp_free(void *data)
{
(void)data;
@ -179,25 +179,33 @@ static void psp_gfx_free(void *data)
}
#ifdef RARCH_CONSOLE
static void psp_gfx_start(void) {}
static void psp_gfx_restart(void) {}
static void psp_gfx_stop(void) {}
static void psp_start(void) {}
static void psp_restart(void) {}
static void psp_stop(void) {}
#endif
static void psp_set_rotation(void *data, unsigned rotation)
{
}
const video_driver_t video_psp1 = {
psp_gfx_init,
psp_gfx_frame,
psp_gfx_set_nonblock_state,
psp_gfx_alive,
psp_gfx_focus,
psp_init,
psp_frame,
psp_set_nonblock_state,
psp_alive,
psp_focus,
NULL,
psp_gfx_free,
psp_free,
"psp1",
#ifdef RARCH_CONSOLE
psp_gfx_start,
psp_gfx_stop,
psp_gfx_restart,
psp_start,
psp_stop,
psp_restart,
NULL,
NULL,
#endif
psp_set_rotation,
};