Reimplement gamepad action OK button

This commit is contained in:
twinaphex 2016-02-28 17:45:14 +01:00
parent b4acda26a2
commit 96c21eeb0d

View File

@ -232,17 +232,8 @@ static int16_t zarch_zui_input_state(zui_t *zui, enum zarch_zui_input_state stat
if ( menu_input_mouse_state(MENU_MOUSE_LEFT_BUTTON)
|| menu_input_pointer_state(MENU_POINTER_PRESSED))
return 1;
if (input_driver_state(libretro_input_binds,
0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B))
{
if (!old_b_pressed)
{
old_b_pressed = true;
return 1;
}
}
else
old_b_pressed = false;
if (zui->action == MENU_ACTION_OK)
return 1;
break;
}
@ -811,7 +802,7 @@ static int zarch_zui_render_lay_root_load(zui_t *zui, zui_tabbed_t *tabbed)
if (zarch_zui_list_item(zui, tabbed, 0,
tabbed->tabline_size + 73 + j * ZUI_ITEM_SIZE_PX,
label, i, NULL, gamepad_index == i))
label, i, NULL, gamepad_index == (i-skip)))
{
if (path_is_directory(path))
{