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(D3D) Style nits
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@ -328,7 +328,8 @@ void d3d_texture_blit(void *data, unsigned pixel_size,
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return;
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#ifdef _XBOX
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d3d_set_texture(d3d->dev, 0, NULL); // Set the texture to null so D3D don't complain about it being in use...
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/* Set the texture to NULL so D3D doesn't complain about it being in use... */
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d3d_set_texture(d3d->dev, 0, NULL);
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D3DTexture_LockRect(tex, 0, lr, NULL, D3DLOCK_NOSYSLOCK);
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#if defined(_XBOX360)
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D3DSURFACE_DESC desc;
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@ -1006,6 +1006,7 @@ bool renderchain_render(void *chain_data, const void *data,
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viewport.Height = to_pass->info.tex_h;
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viewport.MinZ = 0.0f;
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viewport.MaxZ = 1.0f;
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d3d_set_viewport(d3dr, &viewport);
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d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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@ -23,6 +23,7 @@ static void renderchain_set_mvp(void *data, unsigned vp_width,
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static void renderchain_clear(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_texture_free(d3d->tex);
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d3d_vertex_buffer_free(d3d->vertex_buf);
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@ -126,7 +127,8 @@ static bool renderchain_init(void *data, const video_info_t *info)
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return true;
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}
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static void renderchain_set_vertices(void *data, unsigned pass, unsigned width, unsigned height)
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static void renderchain_set_vertices(void *data, unsigned pass,
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unsigned width, unsigned height)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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runloop_t *runloop = rarch_main_get_ptr();
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@ -134,12 +136,12 @@ static void renderchain_set_vertices(void *data, unsigned pass, unsigned width,
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if (d3d->last_width != width || d3d->last_height != height)
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{
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unsigned i;
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Vertex vert[4];
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void *verts = NULL;
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d3d->last_width = width;
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d3d->last_height = height;
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Vertex vert[4];
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float tex_w = width;
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float tex_h = height;
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#ifdef _XBOX360
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