mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-02-25 06:01:22 +00:00
(OSX/iOS) Refactor RAGameView.m to be more straightforward.
This commit is contained in:
parent
0245f926d1
commit
97c94a6ea7
@ -18,15 +18,47 @@
|
||||
|
||||
#include "general.h"
|
||||
#include "gfx/gfx_common.h"
|
||||
#include "gfx/gfx_context.h"
|
||||
|
||||
// Define compatibility symbols and categories
|
||||
#ifdef IOS
|
||||
#define APP_HAS_FOCUS ([UIApplication sharedApplication].applicationState == UIApplicationStateActive)
|
||||
|
||||
#define GLContextClass EAGLContext
|
||||
#define GLAPIType GFX_CTX_OPENGL_ES_API
|
||||
#define GLFrameworkID CFSTR("com.apple.opengles")
|
||||
#define RAScreen UIScreen
|
||||
|
||||
@interface EAGLContext (OSXCompat) @end
|
||||
@implementation EAGLContext (OSXCompat)
|
||||
+ (void)clearCurrentContext { EAGLContext.currentContext = nil; }
|
||||
- (void)makeCurrentContext { EAGLContext.currentContext = self; }
|
||||
@end
|
||||
|
||||
#elif defined(OSX)
|
||||
#define APP_HAS_FOCUS ([NSApp isActive])
|
||||
|
||||
#define GLContextClass NSOpenGLContext
|
||||
#define GLAPIType GFX_CTX_OPENGL_API
|
||||
#define GLFrameworkID CFSTR("com.apple.opengl")
|
||||
#define RAScreen NSScreen
|
||||
|
||||
#define g_view g_instance // < RAGameView is a container on iOS; on OSX these are both the same object
|
||||
|
||||
@interface NSScreen (IOSCompat) @end
|
||||
@implementation NSScreen (IOSCompat)
|
||||
- (CGRect)bounds { return CGRectMake(0, 0, CGRectGetWidth(self.frame), CGRectGetHeight(self.frame)); }
|
||||
- (float) scale { return 1.0f; }
|
||||
@end
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef IOS
|
||||
|
||||
#import "views.h"
|
||||
|
||||
static const float ALMOST_INVISIBLE = .021f;
|
||||
static RAGameView* g_instance;
|
||||
static GLKView* g_view;
|
||||
static EAGLContext* g_context;
|
||||
static UIView* g_pause_view;
|
||||
static UIView* g_pause_indicator_view;
|
||||
|
||||
@ -35,17 +67,18 @@ static UIView* g_pause_indicator_view;
|
||||
#include "apple_input.h"
|
||||
|
||||
static bool g_has_went_fullscreen;
|
||||
static RAGameView* g_instance;
|
||||
static NSOpenGLContext* g_context;
|
||||
static NSOpenGLPixelFormat* g_format;
|
||||
|
||||
#define g_view g_instance // < RAGameView is a container on iOS; on OSX these are both the same object
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
static bool g_initialized;
|
||||
static RAGameView* g_instance;
|
||||
static GLContextClass* g_context;
|
||||
|
||||
static int g_fast_forward_skips;
|
||||
static bool g_is_syncing = true;
|
||||
static float g_screen_scale = 1.0f;
|
||||
|
||||
|
||||
@implementation RAGameView
|
||||
+ (RAGameView*)get
|
||||
@ -78,11 +111,6 @@ static float g_screen_scale = 1.0f;
|
||||
[g_context flushBuffer];
|
||||
}
|
||||
|
||||
- (void)bindDrawable
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
// Stop the annoying sound when pressing a key
|
||||
- (BOOL)acceptsFirstResponder
|
||||
{
|
||||
@ -121,8 +149,6 @@ static float g_screen_scale = 1.0f;
|
||||
{
|
||||
self = [super init];
|
||||
|
||||
g_screen_scale = [[UIScreen mainScreen] scale];
|
||||
|
||||
UINib* xib = [UINib nibWithNibName:@"PauseView" bundle:nil];
|
||||
g_pause_view = [[xib instantiateWithOwner:[RetroArch_iOS get] options:nil] lastObject];
|
||||
|
||||
@ -193,57 +219,67 @@ static float g_screen_scale = 1.0f;
|
||||
|
||||
@end
|
||||
|
||||
// Realistically these functions don't create or destroy the view; just the OpenGL context.
|
||||
bool apple_init_game_view()
|
||||
static RAScreen* get_chosen_screen()
|
||||
{
|
||||
#ifdef IOS
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
// Make sure the view was created
|
||||
[RAGameView get];
|
||||
unsigned monitor = g_settings.video.monitor_index;
|
||||
|
||||
if (monitor >= RAScreen.screens.count)
|
||||
{
|
||||
RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n");
|
||||
return RAScreen.mainScreen;
|
||||
}
|
||||
|
||||
return RAScreen.screens[monitor];
|
||||
}
|
||||
|
||||
g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||
[EAGLContext setCurrentContext:g_context];
|
||||
g_view.context = g_context;
|
||||
bool apple_gfx_ctx_init()
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
// Make sure the view was created
|
||||
[RAGameView get];
|
||||
|
||||
// Show pause button for a few seconds, so people know it's there
|
||||
#ifdef IOS // Show pause button for a few seconds, so people know it's there
|
||||
g_pause_indicator_view.alpha = 1.0f;
|
||||
[NSObject cancelPreviousPerformRequestsWithTarget:g_instance];
|
||||
[g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
|
||||
#endif
|
||||
});
|
||||
|
||||
[EAGLContext setCurrentContext:g_context];
|
||||
#else
|
||||
[g_context makeCurrentContext];
|
||||
#endif
|
||||
g_initialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void apple_destroy_game_view()
|
||||
void apple_gfx_ctx_destroy()
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
glFinish();
|
||||
|
||||
g_initialized = false;
|
||||
|
||||
[GLContextClass clearCurrentContext];
|
||||
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
#ifdef IOS
|
||||
g_view.context = nil;
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
#endif
|
||||
[GLContextClass clearCurrentContext];
|
||||
g_context = nil;
|
||||
#endif
|
||||
});
|
||||
|
||||
#ifdef IOS
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
#else
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
#endif
|
||||
}
|
||||
|
||||
bool apple_create_gl_context(uint32_t version)
|
||||
bool apple_gfx_ctx_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor)
|
||||
{
|
||||
#ifdef OSX
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
if (api != GLAPIType)
|
||||
return false;
|
||||
|
||||
|
||||
[GLContextClass clearCurrentContext];
|
||||
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
[GLContextClass clearCurrentContext];
|
||||
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
#ifdef OSX
|
||||
[g_context clearDrawable];
|
||||
g_context = nil;
|
||||
g_format = nil;
|
||||
@ -251,38 +287,29 @@ bool apple_create_gl_context(uint32_t version)
|
||||
NSOpenGLPixelFormatAttribute attributes [] = {
|
||||
NSOpenGLPFADoubleBuffer, // double buffered
|
||||
NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)16, // 16 bit depth buffer
|
||||
version ? NSOpenGLPFAOpenGLProfile : 0, version,
|
||||
(major || minor) ? NSOpenGLPFAOpenGLProfile : 0, (major << 12) | (minor << 8),
|
||||
(NSOpenGLPixelFormatAttribute)nil
|
||||
};
|
||||
|
||||
g_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
|
||||
g_context = [[NSOpenGLContext alloc] initWithFormat:g_format shareContext:nil];
|
||||
g_context.view = g_view;
|
||||
#else
|
||||
g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||
g_view.context = g_context;
|
||||
#endif
|
||||
|
||||
[g_context makeCurrentContext];
|
||||
});
|
||||
|
||||
[g_context makeCurrentContext];
|
||||
|
||||
#endif
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
void apple_flip_game_view()
|
||||
{
|
||||
if (--g_fast_forward_skips < 0)
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
[g_view display];
|
||||
});
|
||||
g_fast_forward_skips = g_is_syncing ? 0 : 3;
|
||||
}
|
||||
}
|
||||
|
||||
void apple_set_game_view_sync(unsigned interval)
|
||||
void apple_gfx_ctx_swap_interval(unsigned interval)
|
||||
{
|
||||
#ifdef IOS // < No way to disable Vsync on iOS?
|
||||
// Just skip presents so fast forward still works.
|
||||
g_is_syncing = interval ? true : false;
|
||||
g_fast_forward_skips = interval ? 0 : 3;
|
||||
#elif defined(OSX)
|
||||
@ -291,58 +318,7 @@ void apple_set_game_view_sync(unsigned interval)
|
||||
#endif
|
||||
}
|
||||
|
||||
void apple_get_game_view_size(unsigned *width, unsigned *height)
|
||||
{
|
||||
*width = g_view.bounds.size.width * g_screen_scale;
|
||||
*width = *width ? *width : 640;
|
||||
|
||||
*height = g_view.bounds.size.height * g_screen_scale;
|
||||
*height = *height ? *height : 480;
|
||||
}
|
||||
|
||||
void *apple_get_proc_address(const char *symbol_name)
|
||||
{
|
||||
#ifdef IOS
|
||||
(void)symbol_name; // We don't need symbols above GLES2 on iOS.
|
||||
return NULL;
|
||||
#else
|
||||
CFStringRef symbol = CFStringCreateWithCString(kCFAllocatorDefault, symbol_name, kCFStringEncodingASCII);
|
||||
void *proc = CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")),
|
||||
symbol);
|
||||
CFRelease(symbol);
|
||||
return proc;
|
||||
#endif
|
||||
}
|
||||
|
||||
void apple_update_window_title(void)
|
||||
{
|
||||
static char buf[128];
|
||||
bool got_text = gfx_get_fps(buf, sizeof(buf), false);
|
||||
#ifdef OSX
|
||||
static const char* const text = buf; // < Can't access buf directly in the block
|
||||
|
||||
if (got_text)
|
||||
{
|
||||
// NOTE: This could go bad if buf is updated again before this completes.
|
||||
// If it poses a problem it should be changed to dispatch_sync.
|
||||
dispatch_async(dispatch_get_main_queue(), ^
|
||||
{
|
||||
g_view.window.title = @(text);
|
||||
});
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool apple_game_view_has_focus(void)
|
||||
{
|
||||
#ifdef OSX
|
||||
return [NSApp isActive];
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool apple_set_video_mode(unsigned width, unsigned height, bool fullscreen)
|
||||
bool apple_gfx_ctx_set_video_mode(unsigned width, unsigned height, bool fullscreen)
|
||||
{
|
||||
#ifdef OSX
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
@ -351,15 +327,7 @@ bool apple_set_video_mode(unsigned width, unsigned height, bool fullscreen)
|
||||
|
||||
if (fullscreen && !g_has_went_fullscreen)
|
||||
{
|
||||
unsigned monitor = g_settings.video.monitor_index;
|
||||
|
||||
if (monitor >= [NSScreen screens].count)
|
||||
{
|
||||
RARCH_WARN("video_monitor_index is greater than the number of connected monitors; using main screen instead.\n");
|
||||
monitor = 0;
|
||||
}
|
||||
|
||||
[g_view enterFullScreenMode:[NSScreen screens][monitor] withOptions:nil];
|
||||
[g_view enterFullScreenMode:get_chosen_screen() withOptions:nil];
|
||||
[NSCursor hide];
|
||||
}
|
||||
else if (!fullscreen && g_has_went_fullscreen)
|
||||
@ -380,6 +348,58 @@ bool apple_set_video_mode(unsigned width, unsigned height, bool fullscreen)
|
||||
return true;
|
||||
}
|
||||
|
||||
void apple_gfx_ctx_get_video_size(unsigned* width, unsigned* height)
|
||||
{
|
||||
RAScreen* screen = get_chosen_screen();
|
||||
CGRect size = g_initialized ? g_view.bounds : screen.bounds;
|
||||
|
||||
*width = CGRectGetWidth(size) * screen.scale;
|
||||
*height = CGRectGetHeight(size) * screen.scale;
|
||||
}
|
||||
|
||||
void apple_gfx_ctx_update_window_title(void)
|
||||
{
|
||||
#ifdef OSX
|
||||
static char buf[128];
|
||||
bool got_text = gfx_get_fps(buf, sizeof(buf), false);
|
||||
static const char* const text = buf; // < Can't access buf directly in the block
|
||||
|
||||
if (got_text)
|
||||
{
|
||||
// NOTE: This could go bad if buf is updated again before this completes.
|
||||
// If it poses a problem it should be changed to dispatch_sync.
|
||||
dispatch_async(dispatch_get_main_queue(),
|
||||
^{
|
||||
g_view.window.title = @(text);
|
||||
});
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool apple_gfx_ctx_has_focus(void)
|
||||
{
|
||||
return APP_HAS_FOCUS;
|
||||
}
|
||||
|
||||
void apple_gfx_ctx_swap_buffers()
|
||||
{
|
||||
if (--g_fast_forward_skips < 0)
|
||||
{
|
||||
dispatch_sync(dispatch_get_main_queue(),
|
||||
^{
|
||||
[g_view display];
|
||||
});
|
||||
|
||||
g_fast_forward_skips = g_is_syncing ? 0 : 3;
|
||||
}
|
||||
}
|
||||
|
||||
gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name)
|
||||
{
|
||||
return (gfx_ctx_proc_t)CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(GLFrameworkID),
|
||||
(__bridge CFStringRef)(@(symbol_name)));
|
||||
}
|
||||
|
||||
#ifdef IOS
|
||||
void apple_bind_game_view_fbo(void)
|
||||
{
|
||||
|
@ -17,6 +17,8 @@
|
||||
#ifndef __APPLE_RARCH_WRAPPER_H__
|
||||
#define __APPLE_RARCH_WRAPPER_H__
|
||||
|
||||
#include "gfx/gfx_context.h"
|
||||
|
||||
// The result needs to be free()'d
|
||||
char* ios_get_rarch_system_directory();
|
||||
|
||||
@ -24,15 +26,16 @@ char* ios_get_rarch_system_directory();
|
||||
void apple_rarch_exited (void* result);
|
||||
|
||||
// These functions must only be called in gfx/context/apple_gl_context.c
|
||||
bool apple_init_game_view(void);
|
||||
void apple_destroy_game_view(void);
|
||||
bool apple_set_video_mode(unsigned width, unsigned height, bool fullscreen);
|
||||
void apple_flip_game_view(void);
|
||||
void apple_set_game_view_sync(unsigned interval);
|
||||
void apple_get_game_view_size(unsigned *width, unsigned *height);
|
||||
void apple_update_window_title(void);
|
||||
bool apple_game_view_has_focus(void);
|
||||
void *apple_get_proc_address(const char *symbol_name);
|
||||
bool apple_gfx_ctx_init();
|
||||
void apple_gfx_ctx_destroy();
|
||||
bool apple_gfx_ctx_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor);
|
||||
void apple_gfx_ctx_swap_interval(unsigned interval);
|
||||
bool apple_gfx_ctx_set_video_mode(unsigned width, unsigned height, bool fullscreen);
|
||||
void apple_gfx_ctx_get_video_size(unsigned* width, unsigned* height);
|
||||
void apple_gfx_ctx_update_window_title(void);
|
||||
bool apple_gfx_ctx_has_focus(void);
|
||||
void apple_gfx_ctx_swap_buffers();
|
||||
gfx_ctx_proc_t apple_gfx_ctx_get_proc_address(const char *symbol_name);
|
||||
|
||||
#ifdef IOS
|
||||
void apple_bind_game_view_fbo(void);
|
||||
|
@ -27,17 +27,6 @@
|
||||
|
||||
#include "../../apple/common/rarch_wrapper.h"
|
||||
|
||||
static bool gfx_ctx_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor)
|
||||
{
|
||||
(void)major;
|
||||
(void)minor;
|
||||
#ifdef IOS
|
||||
return api == GFX_CTX_OPENGL_ES_API;
|
||||
#else
|
||||
return apple_create_gl_context((major << 12) | (minor << 8));
|
||||
#endif
|
||||
}
|
||||
|
||||
static void gfx_ctx_check_window(bool *quit,
|
||||
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
|
||||
{
|
||||
@ -46,7 +35,7 @@ static void gfx_ctx_check_window(bool *quit,
|
||||
*quit = false;
|
||||
|
||||
unsigned new_width, new_height;
|
||||
apple_get_game_view_size(&new_width, &new_height);
|
||||
apple_gfx_ctx_get_video_size(&new_width, &new_height);
|
||||
if (new_width != *width || new_height != *height)
|
||||
{
|
||||
*width = new_width;
|
||||
@ -67,28 +56,22 @@ static void gfx_ctx_input_driver(const input_driver_t **input, void **input_data
|
||||
*input_data = NULL;
|
||||
}
|
||||
|
||||
static gfx_ctx_proc_t gfx_ctx_get_proc_address(const char *symbol_name)
|
||||
{
|
||||
return (gfx_ctx_proc_t)apple_get_proc_address(symbol_name);
|
||||
}
|
||||
|
||||
// The apple_* functions are implemented in apple/RetroArch/RAGameView.m
|
||||
|
||||
const gfx_ctx_driver_t gfx_ctx_apple = {
|
||||
apple_init_game_view,
|
||||
apple_destroy_game_view,
|
||||
gfx_ctx_bind_api,
|
||||
apple_set_game_view_sync,
|
||||
apple_set_video_mode,
|
||||
apple_get_game_view_size,
|
||||
apple_gfx_ctx_init,
|
||||
apple_gfx_ctx_destroy,
|
||||
apple_gfx_ctx_bind_api,
|
||||
apple_gfx_ctx_swap_interval,
|
||||
apple_gfx_ctx_set_video_mode,
|
||||
apple_gfx_ctx_get_video_size,
|
||||
NULL,
|
||||
apple_update_window_title,
|
||||
apple_gfx_ctx_update_window_title,
|
||||
gfx_ctx_check_window,
|
||||
gfx_ctx_set_resize,
|
||||
apple_game_view_has_focus,
|
||||
apple_flip_game_view,
|
||||
apple_gfx_ctx_has_focus,
|
||||
apple_gfx_ctx_swap_buffers,
|
||||
gfx_ctx_input_driver,
|
||||
gfx_ctx_get_proc_address,
|
||||
apple_gfx_ctx_get_proc_address,
|
||||
NULL,
|
||||
"ios",
|
||||
"apple",
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user