Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef

to gl.c
This commit is contained in:
Twinaphex 2012-05-25 16:00:17 +02:00
parent 1b962e1b0d
commit 989731bbd0
2 changed files with 11 additions and 1 deletions

View File

@ -68,7 +68,7 @@ endif
PPU_LDLIBS = -ldbgfont $(GL_LIBS) -lretro -lcgc -lgcm_cmd -lgcm_sys_stub -lresc_stub -lm -lio_stub -lfs_stub -lsysutil_stub -lsysutil_game_stub -lsysutil_screenshot_stub -lsysutil_np_stub -lpngdec_stub -ljpgdec_stub -lsysmodule_stub -laudio_stub -lnet_stub -lnetctl_stub -lpthread
DEFINES += -DRARCH_CONSOLE -DHAVE_OPENGL -DHAVE_CG -DHAVE_FILEBROWSER -DHAVE_FBO -DHAVE_RARCH_MAIN_WRAP -DHAVE_RARCH_EXEC -DHAVE_RGL -DHAVE_LIBRETRO_MANAGEMENT -DHAVE_RSOUND -DHAVE_ZLIB -D__CELLOS_LV2__ -DHAVE_CONFIGFILE=1 -DHAVE_NETPLAY=1 -DHAVE_SOCKET_LEGACY=1 -DHAVE_GRIFFIN=1 -DPACKAGE_VERSION=\"$(RARCH_VERSION)\" -Dmain=rarch_main -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
DEFINES += -DRARCH_CONSOLE -DHAVE_OPENGL -DHAVE_OPENGLES -DHAVE_CG -DHAVE_FILEBROWSER -DHAVE_FBO -DHAVE_RARCH_MAIN_WRAP -DHAVE_RARCH_EXEC -DHAVE_RGL -DHAVE_LIBRETRO_MANAGEMENT -DHAVE_RSOUND -DHAVE_ZLIB -D__CELLOS_LV2__ -DHAVE_CONFIGFILE=1 -DHAVE_NETPLAY=1 -DHAVE_SOCKET_LEGACY=1 -DHAVE_GRIFFIN=1 -DPACKAGE_VERSION=\"$(RARCH_VERSION)\" -Dmain=rarch_main -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
ifeq ($(DEBUG), 1)
PPU_OPTIMIZE_LV := -O0 -g

View File

@ -102,6 +102,16 @@ static bool load_fbo_proc(void)
return pglGenFramebuffers && pglBindFramebuffer && pglFramebufferTexture2D &&
pglCheckFramebufferStatus && pglDeleteFramebuffers;
}
#elif defined(HAVE_OPENGLES)
#define pglGenFramebuffers glGenFramebuffersOES
#define pglBindFramebuffer glBindFramebufferOES
#define pglFramebufferTexture2D glFramebufferTexture2DOES
#define pglCheckFramebufferStatus glCheckFramebufferStatusOES
#define pglDeleteFramebuffers glDeleteFramebuffersOES
#define GL_FRAMEBUFFER (GL_FRAMEBUFFER_OES)
#define GL_COLOR_ATTACHMENT0 (GL_COLOR_ATTACHMENT0_EXT)
#define GL_FRAMEBUFFER_COMPLETE (GL_FRAMEBUFFER_COMPLETE_OES)
static bool load_fbo_proc(void) { return true; }
#else
#define pglGenFramebuffers glGenFramebuffers
#define pglBindFramebuffer glBindFramebuffer