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Add HAVE_OPENGLES define to Makefile.ps3 - add HAVE_OPENGLES ifdef
to gl.c
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@ -68,7 +68,7 @@ endif
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PPU_LDLIBS = -ldbgfont $(GL_LIBS) -lretro -lcgc -lgcm_cmd -lgcm_sys_stub -lresc_stub -lm -lio_stub -lfs_stub -lsysutil_stub -lsysutil_game_stub -lsysutil_screenshot_stub -lsysutil_np_stub -lpngdec_stub -ljpgdec_stub -lsysmodule_stub -laudio_stub -lnet_stub -lnetctl_stub -lpthread
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PPU_LDLIBS = -ldbgfont $(GL_LIBS) -lretro -lcgc -lgcm_cmd -lgcm_sys_stub -lresc_stub -lm -lio_stub -lfs_stub -lsysutil_stub -lsysutil_game_stub -lsysutil_screenshot_stub -lsysutil_np_stub -lpngdec_stub -ljpgdec_stub -lsysmodule_stub -laudio_stub -lnet_stub -lnetctl_stub -lpthread
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DEFINES += -DRARCH_CONSOLE -DHAVE_OPENGL -DHAVE_CG -DHAVE_FILEBROWSER -DHAVE_FBO -DHAVE_RARCH_MAIN_WRAP -DHAVE_RARCH_EXEC -DHAVE_RGL -DHAVE_LIBRETRO_MANAGEMENT -DHAVE_RSOUND -DHAVE_ZLIB -D__CELLOS_LV2__ -DHAVE_CONFIGFILE=1 -DHAVE_NETPLAY=1 -DHAVE_SOCKET_LEGACY=1 -DHAVE_GRIFFIN=1 -DPACKAGE_VERSION=\"$(RARCH_VERSION)\" -Dmain=rarch_main -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
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DEFINES += -DRARCH_CONSOLE -DHAVE_OPENGL -DHAVE_OPENGLES -DHAVE_CG -DHAVE_FILEBROWSER -DHAVE_FBO -DHAVE_RARCH_MAIN_WRAP -DHAVE_RARCH_EXEC -DHAVE_RGL -DHAVE_LIBRETRO_MANAGEMENT -DHAVE_RSOUND -DHAVE_ZLIB -D__CELLOS_LV2__ -DHAVE_CONFIGFILE=1 -DHAVE_NETPLAY=1 -DHAVE_SOCKET_LEGACY=1 -DHAVE_GRIFFIN=1 -DPACKAGE_VERSION=\"$(RARCH_VERSION)\" -Dmain=rarch_main -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
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ifeq ($(DEBUG), 1)
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ifeq ($(DEBUG), 1)
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PPU_OPTIMIZE_LV := -O0 -g
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PPU_OPTIMIZE_LV := -O0 -g
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10
gfx/gl.c
10
gfx/gl.c
@ -102,6 +102,16 @@ static bool load_fbo_proc(void)
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return pglGenFramebuffers && pglBindFramebuffer && pglFramebufferTexture2D &&
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return pglGenFramebuffers && pglBindFramebuffer && pglFramebufferTexture2D &&
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pglCheckFramebufferStatus && pglDeleteFramebuffers;
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pglCheckFramebufferStatus && pglDeleteFramebuffers;
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}
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}
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#elif defined(HAVE_OPENGLES)
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#define pglGenFramebuffers glGenFramebuffersOES
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#define pglBindFramebuffer glBindFramebufferOES
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#define pglFramebufferTexture2D glFramebufferTexture2DOES
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#define pglCheckFramebufferStatus glCheckFramebufferStatusOES
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#define pglDeleteFramebuffers glDeleteFramebuffersOES
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#define GL_FRAMEBUFFER (GL_FRAMEBUFFER_OES)
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#define GL_COLOR_ATTACHMENT0 (GL_COLOR_ATTACHMENT0_EXT)
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#define GL_FRAMEBUFFER_COMPLETE (GL_FRAMEBUFFER_COMPLETE_OES)
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static bool load_fbo_proc(void) { return true; }
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#else
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#else
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#define pglGenFramebuffers glGenFramebuffers
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#define pglGenFramebuffers glGenFramebuffers
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#define pglBindFramebuffer glBindFramebuffer
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#define pglBindFramebuffer glBindFramebuffer
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