Start working on Cg preset spec.

This commit is contained in:
Themaister 2011-05-22 17:02:09 +02:00
parent 70000607a2
commit 993bdfb75f

View File

@ -20,6 +20,8 @@
#include <Cg/cgGL.h>
#include "general.h"
#include <string.h>
#include "strl.h"
#include "conf/config_file.h"
// Used when we call deactivate() since just unbinding the program didn't seem to work... :(
static const char* stock_cg_program =
@ -41,17 +43,9 @@ static const char* stock_cg_program =
" otexCoord = texCoord;"
"}"
""
""
"struct output "
"float4 main_fragment(float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR"
"{"
" float4 color : COLOR;"
"};"
""
"output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0) "
"{"
" output OUT;"
" OUT.color = tex2D(decal, texCoord);"
" return OUT;"
" return tex2D(s0, tex);"
"}";
@ -71,10 +65,18 @@ struct cg_program
CGparameter mvp;
};
static struct cg_program prg[3];
#define FILTER_UNSPEC 0
#define FILTER_LINEAR 1
#define FILTER_NEAREST 2
#define MAX_SHADERS 16
static struct cg_program prg[MAX_SHADERS];
static bool cg_active = false;
static CGprofile cgVProf, cgFProf;
static unsigned active_index = 0;
static unsigned cg_shader_num = 0;
static struct gl_fbo_scale cg_scale[MAX_SHADERS];
static unsigned fbo_smooth[MAX_SHADERS];
void gl_cg_set_proj_matrix(void)
{
@ -106,14 +108,253 @@ void gl_cg_deinit(void)
if (cg_active)
cgDestroyContext(cgCtx);
cg_active = false;
cg_shader_num = 0;
memset(prg, 0, sizeof(prg));
memset(cg_scale, 0, sizeof(cg_scale));
memset(fbo_smooth, 0, sizeof(fbo_smooth));
}
bool gl_cg_init(const char *path)
static bool load_plain(const char *path)
{
SSNES_LOG("Loading Cg file: %s\n", path);
if (strlen(g_settings.video.second_pass_shader) > 0)
SSNES_LOG("Loading 2nd pass: %s\n", g_settings.video.second_pass_shader);
prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
prg[1].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
prg[1].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
if (strlen(g_settings.video.second_pass_shader) > 0)
{
prg[2].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgFProf, "main_fragment", 0);
prg[2].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgVProf, "main_vertex", 0);
cg_shader_num = 2;
}
else
{
prg[2] = prg[0];
cg_shader_num = 1;
}
for (int i = 0; i < 3; i++)
{
if (prg[i].fprg == NULL || prg[i].vprg == NULL)
{
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
return false;
}
cgGLLoadProgram(prg[i].fprg);
cgGLLoadProgram(prg[i].vprg);
}
return true;
}
static bool load_preset(const char *path)
{
// Create passthrough shader.
prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
if (!prg[0].fprg || !prg[0].vprg)
{
SSNES_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
return false;
}
SSNES_LOG("Loading Cg meta-shader: %s\n", path);
config_file_t *conf = config_file_new(path);
if (!conf)
{
SSNES_ERR("Failed to load preset.\n");
goto error;
}
int shaders;
if (config_get_int(conf, "shaders", &shaders))
{
SSNES_ERR("Cannot find \"shaders\" param.\n");
goto error;
}
if (shaders < 1)
{
SSNES_ERR("Need to define at least 1 shader!\n");
goto error;
}
cg_shader_num = shaders;
// Check filter params.
for (unsigned i = 0; i < shaders; i++)
{
bool smooth;
char filter_name_buf[64];
snprintf(filter_name_buf, sizeof(filter_name_buf), "filter_linear%u", i);
if (config_get_bool(conf, filter_name_buf, &smooth))
fbo_smooth[i + 1] = smooth ? FILTER_LINEAR : FILTER_NEAREST;
}
// Bigass for-loop ftw. Check scaling params.
for (unsigned i = 0; i < shaders; i++)
{
char *scale_type;
char scale_name_buf[64];
snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type%u", i);
if (config_get_string(conf, scale_name_buf, &scale_type))
{
char attr_name_buf[64];
double fattr;
int iattr;
struct gl_fbo_scale *scale = &cg_scale[i + 1]; // Shader 0 is passthrough shader. Start at 1.
scale->valid = true;
scale->type_x = SSNES_SCALE_INPUT;
scale->type_y = SSNES_SCALE_INPUT;
scale->scale_x = SSNES_SCALE_INPUT;
scale->scale_y = SSNES_SCALE_INPUT;
// Check source scale.
if (strcmp(scale_type, "source") == 0)
{
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
if (config_get_double(conf, attr_name_buf, &fattr))
{
scale->scale_x = fattr;
scale->scale_y = fattr;
}
else
{
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
if (config_get_double(conf, attr_name_buf, &fattr))
scale->scale_x = fattr;
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
if (config_get_double(conf, attr_name_buf, &fattr))
scale->scale_y = fattr;
}
}
// Viewport scale.
else if (strcmp(scale_type, "viewport") == 0)
{
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
if (config_get_double(conf, attr_name_buf, &fattr))
{
scale->scale_x = fattr;
scale->scale_y = fattr;
scale->type_x = SSNES_SCALE_VIEWPORT;
scale->type_y = SSNES_SCALE_VIEWPORT;
}
else
{
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
if (config_get_double(conf, attr_name_buf, &fattr))
{
scale->scale_x = fattr;
scale->type_x = SSNES_SCALE_VIEWPORT;
}
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
if (config_get_double(conf, attr_name_buf, &fattr))
{
scale->scale_y = fattr;
scale->type_y = SSNES_SCALE_VIEWPORT;
}
}
}
// Absolute pixel scale.
else if (strcmp(scale_type, "absolute") == 0)
{
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
{
scale->abs_x = iattr;
scale->abs_y = iattr;
scale->type_x = SSNES_SCALE_ABSOLUTE;
scale->type_y = SSNES_SCALE_ABSOLUTE;
}
else
{
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
{
scale->abs_x = iattr;
scale->type_x = SSNES_SCALE_ABSOLUTE;
}
snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
if (config_get_int(conf, attr_name_buf, &iattr))
{
scale->abs_y = iattr;
scale->type_y = SSNES_SCALE_ABSOLUTE;
}
}
}
else
{
SSNES_ERR("Invalid attribute: \"%s\"\n", scale_type);
free(scale_type);
goto error;
}
free(scale_type);
}
}
// Finally load shaders :)
for (unsigned i = 0; i < shaders; i++)
{
char *shader_path;
char attr_buf[64];
char path_buf[512];
snprintf(attr_buf, sizeof(attr_buf), "shader%u", i);
if (config_get_string(conf, attr_buf, &shader_path))
{
strlcpy(path_buf, path, sizeof(path_buf));
strlcat(path_buf, "/", sizeof(path_buf));
strlcat(path_buf, shader_path, sizeof(path_buf));
free(shader_path);
}
else
{
SSNES_ERR("Didn't find shader path in config ...\n");
goto error;
}
SSNES_LOG("Loading Cg shader: \"%s\".\n", path_buf);
struct cg_program *prog = &prg[i + 1];
prog->fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path_buf, cgFProf, "main_fragment", 0);
prog->vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path_buf, cgVProf, "main_vertex", 0);
if (!prog->fprg || !prog->vprg)
{
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
goto error;
}
cgGLLoadProgram(prog->fprg);
cgGLLoadProgram(prog->vprg);
}
// TODO: Load textures ...
config_file_free(conf);
return true;
error:
if (conf)
config_file_free(conf);
return false;
}
bool gl_cg_init(const char *path)
{
cgCtx = cgCreateContext();
if (cgCtx == NULL)
{
@ -131,38 +372,21 @@ bool gl_cg_init(const char *path)
cgGLSetOptimalOptions(cgFProf);
cgGLSetOptimalOptions(cgVProf);
prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
prg[1].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
prg[1].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
if (strlen(g_settings.video.second_pass_shader) > 0)
if (strstr(path, ".cgp"))
{
prg[2].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgFProf, "main_fragment", 0);
prg[2].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgVProf, "main_vertex", 0);
if (!load_preset(path))
return false;
}
else
prg[2] = prg[0];
for (int i = 0; i < 3; i++)
{
if (prg[i].fprg == NULL || prg[i].vprg == NULL)
{
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
if (!load_plain(path))
return false;
}
cgGLLoadProgram(prg[i].fprg);
cgGLLoadProgram(prg[i].vprg);
}
cgGLEnableProfile(cgFProf);
cgGLEnableProfile(cgVProf);
for (int i = 0; i < 3; i++)
for (unsigned i = 0; i < cg_shader_num; i++)
{
cgGLBindProgram(prg[i].fprg);
cgGLBindProgram(prg[i].vprg);
@ -174,7 +398,7 @@ bool gl_cg_init(const char *path)
prg[i].vid_size_v = cgGetNamedParameter(prg[i].vprg, "IN.video_size");
prg[i].tex_size_v = cgGetNamedParameter(prg[i].vprg, "IN.texture_size");
prg[i].out_size_v = cgGetNamedParameter(prg[i].vprg, "IN.output_size");
prg[i].frame_cnt_v = cgGetNamedParameter(prg[i].fprg, "IN.frame_count");
prg[i].frame_cnt_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_count");
prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj");
cgGLSetStateMatrixParameter(prg[i].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
}
@ -188,7 +412,7 @@ bool gl_cg_init(const char *path)
void gl_cg_use(unsigned index)
{
if (cg_active)
if (cg_active && prg[index].vprg && prg[index].fprg)
{
active_index = index;
cgGLBindProgram(prg[index].vprg);
@ -199,27 +423,28 @@ void gl_cg_use(unsigned index)
unsigned gl_cg_num(void)
{
if (cg_active)
{
if (prg[0].fprg == prg[2].fprg)
return 1;
else
return 2;
}
return cg_shader_num;
else
return 0;
}
bool gl_cg_filter_type(unsigned index, bool *smooth)
{
(void)index;
(void)smooth;
// We don't really care since .cg doesn't have those kinds of semantics by itself ...
return false;
if (cg_active)
{
if (fbo_smooth[index] == FILTER_UNSPEC)
return false;
*smooth = (fbo_smooth[index] == FILTER_LINEAR);
return true;
}
else
return false;
}
void gl_cg_shader_scale(unsigned index, struct gl_fbo_scale *scale)
{
(void)index;
// We don't really care since .cg doesn't have those kinds of semantics by itself ...
scale->valid = false;
if (cg_active)
*scale = cg_scale[index];
else
scale->valid = false;
}