Change luts back to std::vector list

This commit is contained in:
twinaphex 2016-01-07 04:42:49 +01:00
parent 7bd822e032
commit 99a8690b50

View File

@ -79,8 +79,7 @@ typedef struct cg_renderchain
} prev;
std::vector<Pass> passes;
CGprogram vStock, fStock;
lut_info *luts[GFX_MAX_TEXTURES];
unsigned luts_count;
std::vector<lut_info> luts;
D3DVIEWPORT *final_viewport;
unsigned frame_count;
struct
@ -616,11 +615,11 @@ static void cg_d3d9_renderchain_add_lut(void *data,
if (!chain)
return;
d3d_set_texture(chain->dev, index, chain->luts[i]->tex);
d3d_set_texture(chain->dev, index, chain->luts[i].tex);
d3d_set_sampler_magfilter(chain->dev, index,
translate_filter(chain->luts[i]->smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
translate_filter(chain->luts[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
d3d_set_sampler_minfilter(chain->dev, index,
translate_filter(chain->luts[i]->smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
translate_filter(chain->luts[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
chain->bound_tex.list[chain->bound_tex.current++] = index;
@ -631,10 +630,10 @@ static void renderchain_bind_luts(cg_renderchain_t *chain,
{
unsigned i, index;
for (i = 0; i < chain->luts_count; i++)
for (i = 0; i < chain->luts.size(); i++)
{
CGparameter vparam;
CGparameter fparam = cgGetNamedParameter(pass->fPrg, chain->luts[i]->id);
CGparameter fparam = cgGetNamedParameter(pass->fPrg, chain->luts[i].id);
int bound_index = -1;
if (fparam)
@ -645,7 +644,7 @@ static void renderchain_bind_luts(cg_renderchain_t *chain,
cg_d3d9_renderchain_add_lut(chain, index, i);
}
vparam = cgGetNamedParameter(pass->vPrg, chain->luts[i]->id);
vparam = cgGetNamedParameter(pass->vPrg, chain->luts[i].id);
if (vparam)
{
@ -750,12 +749,10 @@ static void cg_d3d9_renderchain_clear(cg_renderchain_t *chain)
cg_d3d9_renderchain_clear_passes(chain);
for (i = 0; i < chain->luts_count; i++)
for (i = 0; i < chain->luts.size(); i++)
{
if (chain->luts[i]->tex)
d3d_texture_free(chain->luts[i]->tex);
chain->luts[i]->tex = NULL;
chain->luts_count--;
if (chain->luts[i].tex)
d3d_texture_free(chain->luts[i].tex);
}
#if 0
@ -763,6 +760,7 @@ static void cg_d3d9_renderchain_clear(cg_renderchain_t *chain)
state_tracker_free(chain->tracker);
chain->tracker = NULL;
#endif
chain->luts.clear();
}
static void cg_d3d9_renderchain_deinit_shader(cg_renderchain_t *chain)
@ -1142,6 +1140,7 @@ static bool cg_d3d9_renderchain_add_pass(void *data, const void *info_data)
static bool cg_d3d9_renderchain_add_lut(void *data,
const char *id, const char *path, bool smooth)
{
lut_info info;
cg_renderchain_t *chain = (cg_renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = chain->dev;
LPDIRECT3DTEXTURE lut = d3d_texture_new(d3dr,
@ -1161,6 +1160,9 @@ static bool cg_d3d9_renderchain_add_lut(void *data,
RARCH_LOG("[D3D]: LUT texture loaded: %s.\n", path);
info.tex = lut;
info.smooth = smooth;
strcpy(info.id, id);
if (!lut)
return false;
@ -1169,17 +1171,8 @@ static bool cg_d3d9_renderchain_add_lut(void *data,
d3d_set_sampler_address_v(d3dr, 0, D3DTADDRESS_BORDER);
d3d_set_texture(d3dr, 0, NULL);
chain->luts[chain->luts_count] = (lut_info*)malloc(sizeof(lut_info));
chain->luts.push_back(info);
if (!chain->luts[chain->luts_count])
return false;
chain->luts[chain->luts_count]->tex = lut;
chain->luts[chain->luts_count]->smooth = smooth;
strlcpy(chain->luts[chain->luts_count]->id, id, sizeof(chain->luts[chain->luts_count]->id));
chain->luts_count++;
return true;
}