fix memory allocation

This commit is contained in:
Brad Parker 2017-01-26 18:46:50 -05:00
parent 6a79a81e4d
commit 9cf4562f26

View File

@ -129,7 +129,7 @@ audio_chunk_t* audio_mix_load_wav_file(const char *path, int sample_rate)
return NULL;
}
chunk->upsample_buf = (int16_t*)memalign_alloc_aligned(chunk->rwav->numsamples * 2 * sizeof(int16_t));
chunk->upsample_buf = (int16_t*)memalign_alloc(128, chunk->rwav->numsamples * 2 * sizeof(int16_t));
sample_size = chunk->rwav->bitspersample / 8;
@ -189,10 +189,10 @@ audio_chunk_t* audio_mix_load_wav_file(const char *path, int sample_rate)
{
struct resampler_data info = {0};
chunk->float_buf = (float*)memalign_alloc_aligned(chunk->rwav->numsamples * 2 * chunk->ratio * chunk->rwav->numchannels * sizeof(float));
chunk->float_resample_buf = (float*)memalign_alloc_aligned(chunk->rwav->numsamples * 3 * chunk->ratio * chunk->rwav->numchannels * sizeof(float));
chunk->float_buf = (float*)memalign_alloc(128, chunk->rwav->numsamples * 2 * chunk->ratio * sizeof(float));
chunk->float_resample_buf = (float*)memalign_alloc(128, chunk->rwav->numsamples * 3 * chunk->ratio * sizeof(float));
convert_s16_to_float(chunk->float_buf, chunk->upsample_buf, chunk->rwav->numsamples * chunk->rwav->numchannels, 1.0);
convert_s16_to_float(chunk->float_buf, chunk->upsample_buf, chunk->rwav->numsamples * 2, 1.0);
info.data_in = (const float*)chunk->float_buf;
info.data_out = chunk->float_resample_buf;
@ -201,10 +201,10 @@ audio_chunk_t* audio_mix_load_wav_file(const char *path, int sample_rate)
chunk->resampler->process(chunk->resampler_data, &info);
chunk->resample_buf = (int16_t*)memalign_alloc_aligned(info.output_frames * chunk->rwav->numchannels * sizeof(int16_t));
chunk->resample_buf = (int16_t*)memalign_alloc(128, info.output_frames * sizeof(int16_t));
chunk->resample_len = info.output_frames;
convert_float_to_s16(chunk->resample_buf, chunk->float_resample_buf, info.output_frames * chunk->rwav->numchannels);
convert_float_to_s16(chunk->resample_buf, chunk->float_resample_buf, info.output_frames);
}
}