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(Android) Reimplement 'touchscreen is always player 1 and doesn't take
up a slot'
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@ -113,9 +113,14 @@ static void android_input_poll(void *data)
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int type_event = AInputEvent_getType(event);
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int state_id = -1;
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for (unsigned i = 0; i < pads_connected; i++)
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if (state_device_ids[i] == id)
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state_id = i;
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if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD))
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state_id = 0; // touch overlay is always player 1
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else
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{
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for (unsigned i = 0; i < pads_connected; i++)
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if (state_device_ids[i] == id)
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state_id = i;
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}
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if (state_id < 0)
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{
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@ -214,7 +219,7 @@ static void android_input_poll(void *data)
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*key |= input_state;
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}
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if(volume_enable && (keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN))
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if((keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN) && keycode_lut[keycode] == 0)
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handled = 0;
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}
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