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Nits.
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2
gfx/gl.c
2
gfx/gl.c
@ -544,7 +544,7 @@ static void gl_create_fbo_textures(void *data)
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RARCH_LOG("FBO pass #%d is floating-point.\n", i);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F,
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gl->fbo_rect[i].width, gl->fbo_rect[i].height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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0, GL_RGBA, GL_FLOAT, NULL);
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}
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else
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#endif
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@ -17,7 +17,6 @@
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#include "../retroarch_logger.h"
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#ifdef HAVE_OPENGL
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// gl_common.c may or may not be a better location for these functions.
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void gl_load_texture_data(GLuint obj, const struct texture_image *img,
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GLenum wrap, bool linear, bool mipmap)
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{
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@ -25,14 +24,11 @@ void gl_load_texture_data(GLuint obj, const struct texture_image *img,
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#ifdef HAVE_PSGL
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mipmap = false;
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#endif
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#ifdef HAVE_OPENGLES2
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wrap = GL_CLAMP_TO_EDGE;
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#endif
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
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GLint mag_filter = linear? GL_LINEAR : GL_NEAREST;
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GLint mag_filter = linear ? GL_LINEAR : GL_NEAREST;
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GLint min_filter = linear ? (mipmap ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) :
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(mipmap ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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