mirror of
https://github.com/CTCaer/RetroArch.git
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(XDK1) Build fixes
This commit is contained in:
parent
b02e9f374c
commit
9e807aae33
174
xdk/xdk_d3d.cpp
174
xdk/xdk_d3d.cpp
@ -113,42 +113,6 @@ const DWORD g_MapLinearToSrgbGpuFormat[] =
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};
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};
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#endif
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#endif
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#ifdef HAVE_RGUI
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static bool xdk_d3d_init_rgui_texture(void *data)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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struct texture_image *out_img = &d3d->rgui_texture;
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out_img->pixels = NULL;
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out_img->vertex_buf = NULL;
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HRESULT ret = D3DXCreateTexture(d3d->d3d_render_device,
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RGUI_WIDTH, RGUI_HEIGHT, D3DX_DEFAULT, 0, D3DFMT_A4R4G4B4,
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D3DPOOL_MANAGED, &out_img->pixels);
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if(FAILED(ret))
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{
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RARCH_ERR("Error occurred during D3DXCreateTexture (RGUI texture init).\n");
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return false;
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}
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// create a vertex buffer for the quad that will display the texture
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ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &out_img->vertex_buf);
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if (FAILED(ret))
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{
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RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
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out_img->pixels->Release();
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return false;
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}
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out_img->width = RGUI_WIDTH;
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out_img->height = RGUI_HEIGHT;
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return true;
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}
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#endif
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static void check_window(void *data)
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static void check_window(void *data)
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{
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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@ -375,32 +339,10 @@ void xdk_d3d_init_fbo(void *data)
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}
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}
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#endif
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#endif
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static bool xdk_d3d_set_shader(void *data, enum rarch_shader_type type, const char *path, unsigned index)
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static bool xdk_d3d_set_shader(void *data, enum rarch_shader_type type, const char *path)
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{
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{
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/* TODO - stub */
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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switch (type)
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{
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#if defined(HAVE_HLSL)
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case RARCH_SHADER_HLSL:
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if (index == RARCH_SHADER_INDEX_MULTIPASS)
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{
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if (!hlsl_init(path, d3d->d3d_render_device))
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return false;
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}
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else
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{
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if (!hlsl_load_shader(index, path))
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return false;
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}
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break;
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#endif
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case RARCH_SHADER_NONE:
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default:
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RARCH_ERR("Invalid shader type in gl_set_shader().\n");
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return false;
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}
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return true;
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return true;
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}
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}
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@ -509,10 +451,6 @@ static void xdk_d3d_init_textures(void *data, const video_info_t *video)
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return;
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return;
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}
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}
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#ifdef HAVE_RGUI
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xdk_d3d_init_rgui_texture(d3d);
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#endif
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D3DLOCKED_RECT d3dlr;
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
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memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
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@ -562,10 +500,6 @@ static void xdk_d3d_reinit_textures(void *data, const video_info_t *video)
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RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
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RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
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d3d->tex_h, d3d->base_size * CHAR_BIT);
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d3d->tex_h, d3d->base_size * CHAR_BIT);
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#ifdef HAVE_RGUI
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texture_image_free(&d3d->rgui_texture);
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#endif
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xdk_d3d_init_textures(d3d, video);
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xdk_d3d_init_textures(d3d, video);
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#if 0 /* ifdef HAVE_FBO */
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#if 0 /* ifdef HAVE_FBO */
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@ -730,80 +664,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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return d3d;
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return d3d;
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}
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}
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#ifdef HAVE_RGUI
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static inline void xdk_d3d_draw_rgui(void *data)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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texture_image *out_img = (texture_image*)&d3d->rgui_texture;
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D3DLOCKED_RECT d3dlr;
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unsigned pitch = RGUI_WIDTH * 2;
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unsigned base_size = RGUI_WIDTH * 2;
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unsigned y;
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out_img->pixels->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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for (y = 0; y < RGUI_HEIGHT; y++)
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{
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const uint8_t *in = (const uint8_t*)d3d->rgui_data + y * pitch;
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uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
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memcpy(out, in, base_size);
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}
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out_img->pixels->UnlockRect(0);
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if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
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return;
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int x = out_img->x;
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y = out_img->y;
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int w = RGUI_WIDTH;
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int h = RGUI_HEIGHT;
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float fX = static_cast<float>(x);
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float fY = static_cast<float>(y);
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// create the new vertices
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DrawVerticeFormats newVerts[] =
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{
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// x, y, z, color, u ,v
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{fX, fY, 0.0f, 0, 0, 0},
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{fX + w, fY, 0.0f, 0, 1, 0},
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{fX + w, fY + h, 0.0f, 0, 1, 1},
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{fX, fY + h, 0.0f, 0, 0, 1}
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};
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// load the existing vertices
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DrawVerticeFormats *pCurVerts;
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HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
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if (FAILED(ret))
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{
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RARCH_ERR("[RGUI Draw] - Error occurred during m_pVertexBuffer->Lock().\n");
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return;
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}
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// copy the new verts over the old verts
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memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
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out_img->vertex_buf->Unlock();
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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// also blend the texture with the set alpha value
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
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d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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// draw the quad
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d3d->d3d_render_device->SetTexture(0, out_img->pixels);
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d3d->d3d_render_device->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
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d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
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}
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#endif
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static bool xdk_d3d_frame(void *data, const void *frame,
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static bool xdk_d3d_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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{
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@ -981,10 +841,6 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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float msg_height = mem_height + 50;
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float msg_height = mem_height + 50;
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#endif
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#endif
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#ifdef HAVE_RGUI
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if (d3d->rgui_data)
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xdk_d3d_draw_rgui(d3d);
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#endif
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font_params_t font_parms = {0};
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font_params_t font_parms = {0};
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if (lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))
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if (lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))
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@ -1089,11 +945,22 @@ static void xdk_d3d_apply_state_changes(void *data)
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d3d->should_resize = true;
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d3d->should_resize = true;
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}
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}
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#ifdef HAVE_RGUI
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU)
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static void xdk_d3d_set_rgui_texture(void *data, const void *frame)
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static void xdk_d3d_set_texture_frame(void *data,
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const void *frame, bool rgb32, unsigned width, unsigned height,
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float alpha)
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{
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(void)frame;
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(void)rgb32;
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(void)width;
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(void)height;
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(void)alpha;
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}
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static void xdk_d3d_set_texture_enable(void *data, bool state)
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{
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
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d3d->rgui_data = frame;
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d3d->rgui_texture_enable = state;
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}
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}
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#endif
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#endif
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@ -1115,8 +982,9 @@ static const video_poke_interface_t d3d_poke_interface = {
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#endif
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#endif
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xdk_d3d_set_aspect_ratio,
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xdk_d3d_set_aspect_ratio,
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xdk_d3d_apply_state_changes,
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xdk_d3d_apply_state_changes,
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#ifdef HAVE_RGUI
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU)
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xdk_d3d_set_rgui_texture,
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xdk_d3d_set_texture_frame,
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xdk_d3d_set_texture_enable,
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#endif
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#endif
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xdk_d3d_set_osd_msg,
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xdk_d3d_set_osd_msg,
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};
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};
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@ -1189,7 +1057,11 @@ const video_driver_t video_xdk_d3d = {
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xdk_d3d_set_nonblock_state,
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xdk_d3d_set_nonblock_state,
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xdk_d3d_alive,
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xdk_d3d_alive,
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xdk_d3d_focus,
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xdk_d3d_focus,
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#if defined(HAVE_HLSL)
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xdk_d3d_set_shader,
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xdk_d3d_set_shader,
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#else
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NULL,
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#endif
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xdk_d3d_free,
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xdk_d3d_free,
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"xdk_d3d",
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"xdk_d3d",
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xdk_d3d_start,
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xdk_d3d_start,
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@ -64,9 +64,8 @@ typedef struct xdk_d3d_video
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LPDIRECT3DTEXTURE lpTexture_ot;
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LPDIRECT3DTEXTURE lpTexture_ot;
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IDirect3DVertexDeclaration9* v_decl;
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IDirect3DVertexDeclaration9* v_decl;
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#endif
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#endif
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#ifdef HAVE_RGUI
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#if defined(HAVE_RGUI) || defined(HAVE_RMENU)
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texture_image rgui_texture;
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bool rgui_texture_enable;
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const void *rgui_data;
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#endif
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#endif
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const d3d_font_renderer_t *font_ctx;
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const d3d_font_renderer_t *font_ctx;
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D3DFORMAT internal_fmt;
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D3DFORMAT internal_fmt;
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