(XDK1) Build fixes

This commit is contained in:
twinaphex 2013-04-07 19:43:54 +02:00
parent b02e9f374c
commit 9e807aae33
2 changed files with 25 additions and 154 deletions

View File

@ -113,42 +113,6 @@ const DWORD g_MapLinearToSrgbGpuFormat[] =
}; };
#endif #endif
#ifdef HAVE_RGUI
static bool xdk_d3d_init_rgui_texture(void *data)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
struct texture_image *out_img = &d3d->rgui_texture;
out_img->pixels = NULL;
out_img->vertex_buf = NULL;
HRESULT ret = D3DXCreateTexture(d3d->d3d_render_device,
RGUI_WIDTH, RGUI_HEIGHT, D3DX_DEFAULT, 0, D3DFMT_A4R4G4B4,
D3DPOOL_MANAGED, &out_img->pixels);
if(FAILED(ret))
{
RARCH_ERR("Error occurred during D3DXCreateTexture (RGUI texture init).\n");
return false;
}
// create a vertex buffer for the quad that will display the texture
ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &out_img->vertex_buf);
if (FAILED(ret))
{
RARCH_ERR("Error occurred during CreateVertexBuffer().\n");
out_img->pixels->Release();
return false;
}
out_img->width = RGUI_WIDTH;
out_img->height = RGUI_HEIGHT;
return true;
}
#endif
static void check_window(void *data) static void check_window(void *data)
{ {
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
@ -375,32 +339,10 @@ void xdk_d3d_init_fbo(void *data)
} }
#endif #endif
static bool xdk_d3d_set_shader(void *data, enum rarch_shader_type type, const char *path, unsigned index) static bool xdk_d3d_set_shader(void *data, enum rarch_shader_type type, const char *path)
{ {
/* TODO - stub */
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
switch (type)
{
#if defined(HAVE_HLSL)
case RARCH_SHADER_HLSL:
if (index == RARCH_SHADER_INDEX_MULTIPASS)
{
if (!hlsl_init(path, d3d->d3d_render_device))
return false;
}
else
{
if (!hlsl_load_shader(index, path))
return false;
}
break;
#endif
case RARCH_SHADER_NONE:
default:
RARCH_ERR("Invalid shader type in gl_set_shader().\n");
return false;
}
return true; return true;
} }
@ -509,10 +451,6 @@ static void xdk_d3d_init_textures(void *data, const video_info_t *video)
return; return;
} }
#ifdef HAVE_RGUI
xdk_d3d_init_rgui_texture(d3d);
#endif
D3DLOCKED_RECT d3dlr; D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch); memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
@ -562,10 +500,6 @@ static void xdk_d3d_reinit_textures(void *data, const video_info_t *video)
RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w, RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
d3d->tex_h, d3d->base_size * CHAR_BIT); d3d->tex_h, d3d->base_size * CHAR_BIT);
#ifdef HAVE_RGUI
texture_image_free(&d3d->rgui_texture);
#endif
xdk_d3d_init_textures(d3d, video); xdk_d3d_init_textures(d3d, video);
#if 0 /* ifdef HAVE_FBO */ #if 0 /* ifdef HAVE_FBO */
@ -730,80 +664,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
return d3d; return d3d;
} }
#ifdef HAVE_RGUI
static inline void xdk_d3d_draw_rgui(void *data)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
texture_image *out_img = (texture_image*)&d3d->rgui_texture;
D3DLOCKED_RECT d3dlr;
unsigned pitch = RGUI_WIDTH * 2;
unsigned base_size = RGUI_WIDTH * 2;
unsigned y;
out_img->pixels->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
for (y = 0; y < RGUI_HEIGHT; y++)
{
const uint8_t *in = (const uint8_t*)d3d->rgui_data + y * pitch;
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
memcpy(out, in, base_size);
}
out_img->pixels->UnlockRect(0);
if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
return;
int x = out_img->x;
y = out_img->y;
int w = RGUI_WIDTH;
int h = RGUI_HEIGHT;
float fX = static_cast<float>(x);
float fY = static_cast<float>(y);
// create the new vertices
DrawVerticeFormats newVerts[] =
{
// x, y, z, color, u ,v
{fX, fY, 0.0f, 0, 0, 0},
{fX + w, fY, 0.0f, 0, 1, 0},
{fX + w, fY + h, 0.0f, 0, 1, 1},
{fX, fY + h, 0.0f, 0, 0, 1}
};
// load the existing vertices
DrawVerticeFormats *pCurVerts;
HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
if (FAILED(ret))
{
RARCH_ERR("[RGUI Draw] - Error occurred during m_pVertexBuffer->Lock().\n");
return;
}
// copy the new verts over the old verts
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
out_img->vertex_buf->Unlock();
d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
// also blend the texture with the set alpha value
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d->d3d_render_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
// draw the quad
d3d->d3d_render_device->SetTexture(0, out_img->pixels);
d3d->d3d_render_device->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
d3d->d3d_render_device->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
}
#endif
static bool xdk_d3d_frame(void *data, const void *frame, static bool xdk_d3d_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch, const char *msg) unsigned width, unsigned height, unsigned pitch, const char *msg)
{ {
@ -981,10 +841,6 @@ static bool xdk_d3d_frame(void *data, const void *frame,
float msg_height = mem_height + 50; float msg_height = mem_height + 50;
#endif #endif
#ifdef HAVE_RGUI
if (d3d->rgui_data)
xdk_d3d_draw_rgui(d3d);
#endif
font_params_t font_parms = {0}; font_params_t font_parms = {0};
if (lifecycle_mode_state & (1ULL << MODE_FPS_DRAW)) if (lifecycle_mode_state & (1ULL << MODE_FPS_DRAW))
@ -1089,11 +945,22 @@ static void xdk_d3d_apply_state_changes(void *data)
d3d->should_resize = true; d3d->should_resize = true;
} }
#ifdef HAVE_RGUI #if defined(HAVE_RGUI) || defined(HAVE_RMENU)
static void xdk_d3d_set_rgui_texture(void *data, const void *frame) static void xdk_d3d_set_texture_frame(void *data,
const void *frame, bool rgb32, unsigned width, unsigned height,
float alpha)
{
(void)frame;
(void)rgb32;
(void)width;
(void)height;
(void)alpha;
}
static void xdk_d3d_set_texture_enable(void *data, bool state)
{ {
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
d3d->rgui_data = frame; d3d->rgui_texture_enable = state;
} }
#endif #endif
@ -1115,8 +982,9 @@ static const video_poke_interface_t d3d_poke_interface = {
#endif #endif
xdk_d3d_set_aspect_ratio, xdk_d3d_set_aspect_ratio,
xdk_d3d_apply_state_changes, xdk_d3d_apply_state_changes,
#ifdef HAVE_RGUI #if defined(HAVE_RGUI) || defined(HAVE_RMENU)
xdk_d3d_set_rgui_texture, xdk_d3d_set_texture_frame,
xdk_d3d_set_texture_enable,
#endif #endif
xdk_d3d_set_osd_msg, xdk_d3d_set_osd_msg,
}; };
@ -1189,7 +1057,11 @@ const video_driver_t video_xdk_d3d = {
xdk_d3d_set_nonblock_state, xdk_d3d_set_nonblock_state,
xdk_d3d_alive, xdk_d3d_alive,
xdk_d3d_focus, xdk_d3d_focus,
#if defined(HAVE_HLSL)
xdk_d3d_set_shader, xdk_d3d_set_shader,
#else
NULL,
#endif
xdk_d3d_free, xdk_d3d_free,
"xdk_d3d", "xdk_d3d",
xdk_d3d_start, xdk_d3d_start,

View File

@ -64,9 +64,8 @@ typedef struct xdk_d3d_video
LPDIRECT3DTEXTURE lpTexture_ot; LPDIRECT3DTEXTURE lpTexture_ot;
IDirect3DVertexDeclaration9* v_decl; IDirect3DVertexDeclaration9* v_decl;
#endif #endif
#ifdef HAVE_RGUI #if defined(HAVE_RGUI) || defined(HAVE_RMENU)
texture_image rgui_texture; bool rgui_texture_enable;
const void *rgui_data;
#endif #endif
const d3d_font_renderer_t *font_ctx; const d3d_font_renderer_t *font_ctx;
D3DFORMAT internal_fmt; D3DFORMAT internal_fmt;