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(Cg) Cleanups
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@ -120,6 +120,23 @@ struct uniform_cg_data
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CGparameter loc;
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};
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#define cg_gl_set_coord(cg_data, name, coords_name, len) do { \
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if (cg_data->prg[cg_data->active_idx].name) \
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{ \
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cgGLSetParameterPointer(cg_data->prg[cg_data->active_idx].name, len, GL_FLOAT, 0, coords->coords_name); \
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cgGLEnableClientState(cg_data->prg[cg_data->active_idx].name); \
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cg_data->attribs.elems[cg_data->attribs.index++] = cg_data->prg[cg_data->active_idx].name; \
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} \
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} while(0)
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#define cg_gl_set_texture_parameter(param, texture) \
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if (param) \
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{ \
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cgGLSetTextureParameter(param, texture); \
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cgGLEnableTextureParameter(param); \
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}
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#include "../drivers/gl_shaders/opaque.cg.h"
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static void gl_cg_set_uniform_parameter(
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@ -245,15 +262,6 @@ fallback:
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return false;
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}
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#define SET_COORD(cg_data, name, coords_name, len) do { \
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if (cg_data->prg[cg_data->active_idx].name) \
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{ \
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cgGLSetParameterPointer(cg_data->prg[cg_data->active_idx].name, len, GL_FLOAT, 0, coords->coords_name); \
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cgGLEnableClientState(cg_data->prg[cg_data->active_idx].name); \
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cg_data->attribs.elems[cg_data->attribs.index++] = cg_data->prg[cg_data->active_idx].name; \
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} \
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} while(0)
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static bool gl_cg_set_coords(void *handle_data, void *shader_data, const struct gfx_coords *coords)
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{
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cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data;
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@ -261,10 +269,10 @@ static bool gl_cg_set_coords(void *handle_data, void *shader_data, const struct
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if (!cg_data || !coords)
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goto fallback;
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SET_COORD(cg_data, vertex, vertex, 2);
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SET_COORD(cg_data, tex, tex_coord, 2);
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SET_COORD(cg_data, lut_tex, lut_tex_coord, 2);
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SET_COORD(cg_data, color, color, 4);
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cg_gl_set_coord(cg_data, vertex, vertex, 2);
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cg_gl_set_coord(cg_data, tex, tex_coord, 2);
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cg_gl_set_coord(cg_data, lut_tex, lut_tex_coord, 2);
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cg_gl_set_coord(cg_data, color, color, 4);
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return true;
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@ -273,6 +281,7 @@ fallback:
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return false;
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}
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static void gl_cg_set_texture_info(
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cg_shader_data_t *cg_data,
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const struct cg_fbo_params *params,
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@ -281,13 +290,9 @@ static void gl_cg_set_texture_info(
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unsigned i;
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struct uniform_cg_data uniform_data[4];
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struct uniform_info uniform_params[4] = {0};
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CGparameter param = params->tex;
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CGparameter param = params->tex;
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if (param)
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{
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cgGLSetTextureParameter(param, info->tex);
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cgGLEnableTextureParameter(param);
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}
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cg_gl_set_texture_parameter(param, info->tex);
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uniform_params[0].location = 0;
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uniform_params[0].enabled = true;
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@ -449,24 +454,13 @@ static void gl_cg_set_params(void *data, void *shader_data,
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/* Set lookup textures. */
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for (i = 0; i < cg_data->shader->luts; i++)
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{
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CGparameter vparam;
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CGparameter fparam = cgGetNamedParameter(
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cg_data->prg[cg_data->active_idx].fprg, cg_data->shader->lut[i].id);
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if (fparam)
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{
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cgGLSetTextureParameter(fparam, cg_data->lut_textures[i]);
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cgGLEnableTextureParameter(fparam);
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}
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vparam = cgGetNamedParameter(cg_data->prg[cg_data->active_idx].vprg,
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CGparameter vparam = cgGetNamedParameter(cg_data->prg[cg_data->active_idx].vprg,
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cg_data->shader->lut[i].id);
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if (vparam)
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{
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cgGLSetTextureParameter(vparam, cg_data->lut_textures[i]);
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cgGLEnableTextureParameter(vparam);
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}
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cg_gl_set_texture_parameter(fparam, cg_data->lut_textures[i]);
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cg_gl_set_texture_parameter(vparam, cg_data->lut_textures[i]);
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}
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/* Set FBO textures. */
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