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Add note to gl_wrap_type_to_enum
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@ -415,6 +415,8 @@ void gl_init_fbo(gl_t *gl, unsigned width, unsigned height);
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void gl_deinit_fbo(gl_t *gl);
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/* TODO - we need a D3D equivalent for this too - probably move
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* this to video driver later so it can be defined per graphics API. */
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static inline GLenum gl_wrap_type_to_enum(enum gfx_wrap_type type)
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{
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switch (type)
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@ -431,9 +433,9 @@ static inline GLenum gl_wrap_type_to_enum(enum gfx_wrap_type type)
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return GL_REPEAT;
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case RARCH_WRAP_MIRRORED_REPEAT:
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return GL_MIRRORED_REPEAT;
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default:
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return 0;
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}
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return 0;
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}
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#endif
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