mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-27 14:23:06 +00:00
Create video_shader_driver_set_coords and video_shader_driver_set_mvp
This commit is contained in:
parent
827b3cc89b
commit
a2da59ac9b
@ -1117,8 +1117,8 @@ static void gl_frame_fbo(gl_t *gl, uint64_t frame_count,
|
||||
tex_info, gl->prev_info, feedback_info, fbo_tex_info, fbo_tex_info_cnt);
|
||||
|
||||
gl->coords.vertices = 4;
|
||||
gl->shader->set_coords(&gl->coords);
|
||||
gl->shader->set_mvp(gl, &gl->mvp);
|
||||
video_shader_driver_set_coords(gl->shader, &gl->coords);
|
||||
video_shader_driver_set_mvp(gl->shader, gl, &gl->mvp);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
@ -1166,8 +1166,8 @@ static void gl_frame_fbo(gl_t *gl, uint64_t frame_count,
|
||||
gl->coords.vertex = gl->vertex_ptr;
|
||||
|
||||
gl->coords.vertices = 4;
|
||||
gl->shader->set_coords(&gl->coords);
|
||||
gl->shader->set_mvp(gl, &gl->mvp);
|
||||
video_shader_driver_set_coords(gl->shader, &gl->coords);
|
||||
video_shader_driver_set_mvp(gl->shader, gl, &gl->mvp);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
gl->coords.tex_coord = gl->tex_info.coord;
|
||||
@ -1605,8 +1605,8 @@ static INLINE void gl_draw_texture(gl_t *gl)
|
||||
|
||||
video_shader_driver_use(gl->shader, gl, GL_SHADER_STOCK_BLEND);
|
||||
gl->coords.vertices = 4;
|
||||
gl->shader->set_coords(&gl->coords);
|
||||
gl->shader->set_mvp(gl, &gl->mvp_no_rot);
|
||||
video_shader_driver_set_coords(gl->shader, &gl->coords);
|
||||
video_shader_driver_set_mvp(gl->shader, gl, &gl->mvp_no_rot);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
@ -1774,8 +1774,8 @@ static bool gl_frame(void *data, const void *frame,
|
||||
NULL, 0);
|
||||
|
||||
gl->coords.vertices = 4;
|
||||
gl->shader->set_coords(&gl->coords);
|
||||
gl->shader->set_mvp(gl, &gl->mvp);
|
||||
video_shader_driver_set_coords(gl->shader, &gl->coords);
|
||||
video_shader_driver_set_mvp(gl->shader, gl, &gl->mvp);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
#ifdef HAVE_FBO
|
||||
@ -3247,8 +3247,8 @@ static void gl_render_overlay(void *data)
|
||||
gl->coords.color = gl->overlay_color_coord;
|
||||
gl->coords.vertices = 4 * gl->overlays;
|
||||
|
||||
gl->shader->set_coords(&gl->coords);
|
||||
gl->shader->set_mvp(gl, &gl->mvp_no_rot);
|
||||
video_shader_driver_set_coords(gl->shader, &gl->coords);
|
||||
video_shader_driver_set_mvp(gl->shader, gl, &gl->mvp_no_rot);
|
||||
|
||||
for (i = 0; i < gl->overlays; i++)
|
||||
{
|
||||
|
@ -134,3 +134,17 @@ unsigned video_shader_driver_num_shaders(const shader_backend_t *shader)
|
||||
return 0;
|
||||
return shader->num_shaders();
|
||||
}
|
||||
|
||||
bool video_shader_driver_set_coords(const shader_backend_t *shader, const void *data)
|
||||
{
|
||||
if (!shader || !shader->set_coords)
|
||||
return false;
|
||||
return shader->set_coords(data);
|
||||
}
|
||||
|
||||
bool video_shader_driver_set_mvp(const shader_backend_t *shader, void *data, const math_matrix_4x4 *mat)
|
||||
{
|
||||
if (!shader || !shader->set_mvp)
|
||||
return false;
|
||||
return shader->set_mvp(data, mat);
|
||||
}
|
||||
|
@ -128,6 +128,10 @@ bool video_shader_driver_mipmap_input(const shader_backend_t *shader, unsigned i
|
||||
|
||||
unsigned video_shader_driver_num_shaders(const shader_backend_t *shader);
|
||||
|
||||
bool video_shader_driver_set_coords(const shader_backend_t *shader, const void *data);
|
||||
|
||||
bool video_shader_driver_set_mvp(const shader_backend_t *shader, void *data, const math_matrix_4x4 *mat);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user