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reimplement d3d_restore
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@ -432,12 +432,16 @@ bool d3d_restore(void *data)
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return false;
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d3d_deinitialize(d3d);
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d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
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if (d3d->needs_restore)
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if (!d3d_initialize(d3d, &d3d->video_info))
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{
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RARCH_ERR("[D3D]: Restore error.\n");
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return false;
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}
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return !d3d->needs_restore;
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d3d->needs_restore = false;
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return true;
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}
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