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https://github.com/CTCaer/RetroArch.git
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(QNX) Start refactoring qnx_input.c
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951c37cfa1
commit
a52cfa2e10
@ -49,11 +49,16 @@ struct touches
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int map;
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};
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static struct touches touch[MAX_TOUCH];
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static unsigned touch_count;
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//The first touch_count indices of touch_map will be a valid, active index in touch array.
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//Saves us from searching through touch array when polling state.
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static int touch_map[MAX_TOUCH];
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typedef struct qnx_input
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{
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struct touches touch[MAX_TOUCH];
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unsigned touch_count;
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int touch_map[MAX_TOUCH];
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/*The first touch_count indices of touch_map will be a valid, active index in touch array.
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* Saves us from searching through touch array when polling state.
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*/
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} qnx_input_t;
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input_device_t devices[MAX_PADS];
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input_device_t *port_device[MAX_PADS];
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@ -66,13 +71,14 @@ static void qnx_input_autodetect_gamepad(input_device_t* controller);
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static void initController(input_device_t* controller);
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#ifdef HAVE_BB10
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static void process_gamepad_event(screen_event_t screen_event, int type)
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static void process_gamepad_event(void *data, screen_event_t screen_event, int type)
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{
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int i;
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screen_device_t device;
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input_device_t* controller = NULL;
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screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DEVICE, (void**)&device);
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input_device_t* controller = NULL;
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int i;
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for (i = 0; i < MAX_PADS; ++i)
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{
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if (device == devices[i].handle)
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@ -140,10 +146,10 @@ static void loadController(input_device_t* controller)
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}
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extern screen_context_t screen_ctx;
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void discoverControllers()
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void discoverControllers(void)
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{
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// Get an array of all available devices.
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int deviceCount;
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int deviceCount, i;
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screen_event_t *event;
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screen_get_context_property_iv(screen_ctx, SCREEN_PROPERTY_DEVICE_COUNT, &deviceCount);
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@ -151,9 +157,7 @@ void discoverControllers()
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screen_get_context_property_pv(screen_ctx, SCREEN_PROPERTY_DEVICES, (void**)devices_found);
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// Scan the list for gamepad and joystick devices.
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int i;
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for(i=0;i<pads_connected;++i)
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for(i = 0; i < pads_connected; ++i)
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initController(&devices[i]);
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pads_connected = 0;
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@ -249,26 +253,29 @@ static void qnx_input_autodetect_gamepad(input_device_t* controller)
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}
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}
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static void process_keyboard_event(screen_event_t event, int type)
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static void process_keyboard_event(void *data, screen_event_t event, int type)
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{
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input_device_t* controller = NULL;
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int i = 0;
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int i, b, sym, modifiers, flags, scan, cap;
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i = 0;
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sym = 0;
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modifiers = 0;
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flags = 0;
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scan = 0;
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cap = 0;
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//Get Keyboard state
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int sym = 0;
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screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SYM, &sym);
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int modifiers = 0;
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screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &modifiers);
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int flags = 0;
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screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
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int scan = 0;
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screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SCAN, &scan);
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int cap = 0;
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screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap);
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#ifdef HAVE_BB10
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//Find device that pressed the key
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screen_device_t device;
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screen_get_event_property_pv(event, SCREEN_PROPERTY_DEVICE, (void**)&device);
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for (i = 0; i < MAX_PADS; ++i)
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@ -289,7 +296,6 @@ static void process_keyboard_event(screen_event_t event, int type)
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if(controller->port == -1)
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return;
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int b;
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for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b)
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{
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if ((unsigned int)g_settings.input.binds[controller->port][b].joykey == (unsigned int)(sym&0xFF))
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@ -308,11 +314,10 @@ static void process_keyboard_event(screen_event_t event, int type)
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g_extern.lifecycle_state ^= (1ULL << RARCH_MENU_TOGGLE);
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}
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static void process_touch_event(screen_event_t event, int type)
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static void process_touch_event(void *data, screen_event_t event, int type)
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{
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int contact_id;
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int pos[2];
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int i;
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int contact_id, i, j, pos[2];
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qnx_input_t *qnx = (qnx_input_t*)data;
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screen_get_event_property_iv(event, SCREEN_PROPERTY_TOUCH_ID, (int*)&contact_id);
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screen_get_event_property_iv(event, SCREEN_PROPERTY_SOURCE_POSITION, pos);
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@ -321,53 +326,52 @@ static void process_touch_event(screen_event_t event, int type)
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{
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case SCREEN_EVENT_MTOUCH_TOUCH:
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//Find a free touch struct
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for(i=0;i<MAX_TOUCH;++i)
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for(i = 0; i < MAX_TOUCH; ++i)
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{
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if(touch[i].contact_id == -1)
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if(qnx->touch[i].contact_id == -1)
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{
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touch[i].contact_id = contact_id;
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qnx->touch[i].contact_id = contact_id;
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input_translate_coord_viewport(pos[0], pos[1],
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&touch[i].x, &touch[i].y,
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&touch[i].full_x, &touch[i].full_y);
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&qnx->touch[i].x, &qnx->touch[i].y,
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&qnx->touch[i].full_x, &qnx->touch[i].full_y);
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//Add this touch to the map to signal it's valid
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touch[i].map = touch_count;
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touch_map[touch_count] = i;
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touch_count++;
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qnx->touch[i].map = qnx->touch_count;
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qnx->touch_map[qnx->touch_count] = i;
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qnx->touch_count++;
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break;
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}
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}
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//printf("New Touch: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
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//printf("Map: %d %d %d %d %d %d\n", touch_map[0], touch_map[1], touch_map[2], touch_map[3], touch_map[4], touch_map[5]);fflush(stdout);
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//printf("Map: %d %d %d %d %d %d\n", qnx->touch_map[0], qnx->touch_map[1], qnx->touch_map[2], qnx->touch_map[3], qnx->touch_map[4], qnx->touch_map[5]);fflush(stdout);
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break;
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case SCREEN_EVENT_MTOUCH_RELEASE:
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for(i=0; i<MAX_TOUCH; ++i)
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for(i = 0; i < MAX_TOUCH; ++i)
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{
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if(touch[i].contact_id == contact_id)
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if(qnx->touch[i].contact_id == contact_id)
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{
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//Invalidate the finger
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touch[i].contact_id = -1;
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qnx->touch[i].contact_id = -1;
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//Remove touch from map and shift remaining valid ones to the front
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touch_map[touch[i].map] = -1;
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int j;
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for(j=touch[i].map;j<touch_count;++j)
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qnx->touch_map[qnx->touch[i].map] = -1;
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for(j = qnx->touch[i].map; j < qnx->touch_count; ++j)
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{
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touch_map[j] = touch_map[j+1];
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touch[touch_map[j+1]].map = j;
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touch_map[j+1] = -1;
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qnx->touch_map[j] = qnx->touch_map[j+1];
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qnx->touch[qnx->touch_map[j+1]].map = j;
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qnx->touch_map[j+1] = -1;
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}
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touch_count--;
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qnx->touch_count--;
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break;
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}
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}
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//printf("Release: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
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//printf("Map: %d %d %d %d %d %d\n", touch_map[0], touch_map[1], touch_map[2], touch_map[3], touch_map[4], touch_map[5]);fflush(stdout);
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//printf("Map: %d %d %d %d %d %d\n", qnx->touch_map[0], qnx->touch_map[1], qnx->touch_map[2], qnx->touch_map[3], qnx->touch_map[4], qnx->touch_map[5]);fflush(stdout);
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break;
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case SCREEN_EVENT_MTOUCH_MOVE:
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//Find the finger we're tracking and update
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for(i=0; i<touch_count; ++i)
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for(i = 0; i < qnx->touch_count; ++i)
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{
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if(touch[i].contact_id == contact_id)
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if(qnx->touch[i].contact_id == contact_id)
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{
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//During a move, we can go ~30 pixel into the bezel which gives negative
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//numbers or numbers larger than the screen res. Normalize.
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@ -382,8 +386,8 @@ static void process_touch_event(screen_event_t event, int type)
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pos[1] = screen_height;
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input_translate_coord_viewport(pos[0], pos[1],
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&touch[i].x, &touch[i].y,
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&touch[i].full_x, &touch[i].full_y);
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&qnx->touch[i].x, &qnx->touch[i].y,
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&qnx->touch[i].full_x, &qnx->touch[i].full_y);
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//printf("Move: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
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break;
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}
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@ -392,7 +396,7 @@ static void process_touch_event(screen_event_t event, int type)
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}
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}
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static void handle_screen_event(bps_event_t *event)
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static void handle_screen_event(void *data, bps_event_t *event)
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{
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int type;
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@ -404,22 +408,21 @@ static void handle_screen_event(bps_event_t *event)
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case SCREEN_EVENT_MTOUCH_TOUCH:
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case SCREEN_EVENT_MTOUCH_RELEASE:
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case SCREEN_EVENT_MTOUCH_MOVE:
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process_touch_event(screen_event, type);
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process_touch_event(data, screen_event, type);
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break;
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case SCREEN_EVENT_KEYBOARD:
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process_keyboard_event(screen_event, type);
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process_keyboard_event(data, screen_event, type);
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break;
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#ifdef HAVE_BB10
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case SCREEN_EVENT_GAMEPAD:
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case SCREEN_EVENT_JOYSTICK:
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process_gamepad_event(screen_event, type);
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process_gamepad_event(data, screen_event, type);
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break;
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case SCREEN_EVENT_DEVICE:
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{
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// A device was attached or removed.
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screen_device_t device;
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int attached;
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int type;
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int attached, type, i;
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screen_get_event_property_pv(screen_event,
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SCREEN_PROPERTY_DEVICE, (void**)&device);
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@ -430,8 +433,6 @@ static void handle_screen_event(bps_event_t *event)
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screen_get_device_property_iv(device,
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SCREEN_PROPERTY_TYPE, &type);
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int i;
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if (attached && (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD))
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{
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for (i = 0; i < MAX_PADS; ++i)
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@ -464,7 +465,7 @@ static void handle_screen_event(bps_event_t *event)
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}
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}
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static void handle_navigator_event(bps_event_t *event)
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static void handle_navigator_event(void *data, bps_event_t *event)
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{
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navigator_window_state_t state;
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bps_event_t *event_pause = NULL;
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@ -517,19 +518,18 @@ static void handle_navigator_event(bps_event_t *event)
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static void *qnx_input_init(void)
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{
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int i;
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static int initialized = 0;
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qnx_input_t *qnx = (qnx_input_t*)calloc(1, sizeof(*qnx));
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if (!qnx)
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return NULL;
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//Get screen dimensions
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if(gfx_ctx_bbqnx.get_video_size)
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gfx_ctx_bbqnx.get_video_size(driver.video_data, &screen_width, &screen_height);
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if(initialized)
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return (void*)-1;
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for (i = 0; i < MAX_TOUCH; ++i)
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{
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touch[i].contact_id = -1;
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touch_map[i] = -1;
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qnx->touch[i].contact_id = -1;
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qnx->touch_map[i] = -1;
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}
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for (i = 0; i < MAX_PADS; ++i)
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@ -544,9 +544,7 @@ static void *qnx_input_init(void)
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init_playbook_keyboard();
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#endif
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initialized = 1;
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return (void*)-1;
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return qnx;
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}
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static void qnx_input_poll(void *data)
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@ -568,9 +566,9 @@ static void qnx_input_poll(void *data)
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{
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domain = bps_event_get_domain(event);
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if (domain == navigator_get_domain())
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handle_navigator_event(event);
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handle_navigator_event(data, event);
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else if (domain == screen_get_domain())
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handle_screen_event(event);
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handle_screen_event(data, event);
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}
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else
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break;
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@ -580,7 +578,7 @@ static void qnx_input_poll(void *data)
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static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id)
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{
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(void)data;
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qnx_input_t *qnx = (qnx_input_t*)data;
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switch (device)
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{
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@ -624,9 +622,12 @@ static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_ke
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switch (id)
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{
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case RETRO_DEVICE_ID_POINTER_X: return want_full ? touch[touch_map[index]].full_x : touch[touch_map[index]].x;
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case RETRO_DEVICE_ID_POINTER_Y: return want_full ? touch[touch_map[index]].full_y : touch[touch_map[index]].y;
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case RETRO_DEVICE_ID_POINTER_PRESSED: return (touch_map[index] != -1);
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case RETRO_DEVICE_ID_POINTER_X:
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return want_full ? qnx->touch[qnx->touch_map[index]].full_x : qnx->touch[qnx->touch_map[index]].x;
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case RETRO_DEVICE_ID_POINTER_Y:
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return want_full ? qnx->touch[qnx->touch_map[index]].full_y : qnx->touch[qnx->touch_map[index]].y;
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case RETRO_DEVICE_ID_POINTER_PRESSED:
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return (qnx->touch_map[index] != -1);
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}
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break;
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@ -645,12 +646,17 @@ static bool qnx_input_key_pressed(void *data, int key)
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static void qnx_input_free_input(void *data)
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{
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(void)data;
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qnx_input_t *qnx = (qnx_input_t*)data;
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if (qnx)
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free(qnx);
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qnx = 0;
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}
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static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
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unsigned id, unsigned keybind_action)
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{
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int i;
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input_device_t *controller = (input_device_t*)data;
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#ifdef HAVE_BB10
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uint64_t *key = &g_settings.input.binds[port][id].joykey;
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@ -818,7 +824,7 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
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#endif
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}
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for (unsigned i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
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for (i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
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{
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g_settings.input.binds[port][i].id = i;
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g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey;
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