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Get rid of these conditionals
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dad0fcbbe8
commit
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@ -137,16 +137,13 @@ static void menu_action_setting_disp_set_label_shader_filter_pass(
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const char *path,
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char *s2, size_t len2)
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{
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(
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type - MENU_SETTINGS_SHADER_PASS_FILTER_0);
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#endif
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*s = '\0';
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*w = 19;
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strlcpy(s2, path, len2);
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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if (!shader_pass)
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return;
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@ -165,7 +162,6 @@ static void menu_action_setting_disp_set_label_shader_filter_pass(
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len);
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break;
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}
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#endif
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}
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static void menu_action_setting_disp_set_label_filter(
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@ -251,9 +247,7 @@ static void menu_action_setting_disp_set_label_shader_num_passes(
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*s = '\0';
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*w = 19;
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strlcpy(s2, path, len2);
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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snprintf(s, len, "%u", menu_shader_manager_get_amount_passes());
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#endif
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}
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static void menu_action_setting_disp_set_label_shader_pass(
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@ -265,23 +259,19 @@ static void menu_action_setting_disp_set_label_shader_pass(
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const char *path,
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char *s2, size_t len2)
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{
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(
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type - MENU_SETTINGS_SHADER_PASS_0);
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#endif
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*s = '\0';
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*w = 19;
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strlcpy(s2, path, len2);
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strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE), len);
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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if (!shader_pass)
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return;
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if (!string_is_empty(shader_pass->source.path))
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fill_pathname_base(s, shader_pass->source.path, len);
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#endif
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}
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static void menu_action_setting_disp_set_label_shader_default_filter(
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@ -317,15 +307,13 @@ static void menu_action_setting_disp_set_label_shader_parameter(
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const char *path,
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char *s2, size_t len2)
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{
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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video_shader_ctx_t shader_info;
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const struct video_shader_parameter *param = NULL;
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#endif
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*s = '\0';
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*w = 19;
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strlcpy(s2, path, len2);
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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video_shader_driver_get_current_shader(&shader_info);
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if (!shader_info.data)
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@ -339,7 +327,6 @@ static void menu_action_setting_disp_set_label_shader_parameter(
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snprintf(s, len, "%.2f [%.2f %.2f]",
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param->current, param->minimum, param->maximum);
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#endif
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}
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static void menu_action_setting_disp_set_label_shader_preset_parameter(
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@ -351,20 +338,17 @@ static void menu_action_setting_disp_set_label_shader_preset_parameter(
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const char *path,
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char *s2, size_t len2)
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{
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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const struct video_shader_parameter *param = menu_shader_manager_get_parameters(
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const struct video_shader_parameter *param =
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menu_shader_manager_get_parameters(
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type - MENU_SETTINGS_SHADER_PRESET_PARAMETER_0);
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#endif
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*s = '\0';
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*w = 19;
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strlcpy(s2, path, len2);
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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if (param)
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snprintf(s, len, "%.2f [%.2f %.2f]",
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param->current, param->minimum, param->maximum);
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#endif
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}
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static void menu_action_setting_disp_set_label_shader_scale_pass(
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@ -378,10 +362,8 @@ static void menu_action_setting_disp_set_label_shader_scale_pass(
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{
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unsigned pass = 0;
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unsigned scale_value = 0;
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(
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type - MENU_SETTINGS_SHADER_PASS_SCALE_0);
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#endif
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*s = '\0';
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*w = 19;
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@ -390,7 +372,6 @@ static void menu_action_setting_disp_set_label_shader_scale_pass(
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(void)pass;
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(void)scale_value;
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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if (!shader_pass)
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return;
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@ -400,7 +381,6 @@ static void menu_action_setting_disp_set_label_shader_scale_pass(
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strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DONT_CARE), len);
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else
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snprintf(s, len, "%ux", scale_value);
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#endif
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}
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static void menu_action_setting_disp_set_label_menu_file_core(
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