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Create video_shader_scale
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@ -333,13 +333,6 @@ static INLINE GLenum min_filter_to_mag(GLenum type)
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}
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#ifdef HAVE_FBO
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static void gl_shader_scale(gl_t *gl, unsigned idx,
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struct gfx_fbo_scale *scale)
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{
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scale->valid = false;
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gl->shader->shader_scale(idx, scale);
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}
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/* Compute FBO geometry.
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* When width/height changes or window sizes change,
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* we have to recalculate geometry of our FBO. */
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@ -635,8 +628,8 @@ static void gl_init_fbo(gl_t *gl, unsigned fbo_width, unsigned fbo_height)
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video_driver_get_size(&width, &height);
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gl_shader_scale(gl, 1, &scale);
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gl_shader_scale(gl, gl->shader->num_shaders(), &scale_last);
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video_shader_scale(1, gl->shader, &scale);
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video_shader_scale(gl->shader->num_shaders(), gl->shader, &scale_last);
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/* we always want FBO to be at least initialized on startup for consoles */
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if (gl->shader->num_shaders() == 1 && !scale.valid)
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@ -664,7 +657,7 @@ static void gl_init_fbo(gl_t *gl, unsigned fbo_width, unsigned fbo_height)
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for (i = 1; i < gl->fbo_pass; i++)
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{
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gl_shader_scale(gl, i + 1, &gl->fbo_scale[i]);
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video_shader_scale(i + 1, gl->shader, &gl->fbo_scale[i]);
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if (!gl->fbo_scale[i].valid)
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{
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@ -82,3 +82,15 @@ struct video_shader *video_shader_driver_get_current_shader(void)
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return NULL;
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return driver->video_poke->get_current_shader(driver->video_data);
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}
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void video_shader_scale(unsigned idx,
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const shader_backend_t *shader, struct gfx_fbo_scale *scale)
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{
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if (!scale || shader)
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return;
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scale->valid = false;
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if (shader->shader_scale)
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shader->shader_scale(idx, scale);
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}
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@ -86,6 +86,9 @@ extern const shader_backend_t shader_null_backend;
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#endif
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void video_shader_scale(unsigned idx,
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const shader_backend_t *shader, struct gfx_fbo_scale *scale);
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/**
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* shader_ctx_find_driver:
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* @ident : Identifier of shader context driver to find.
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