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(PS3) use custom Makefile rules for shader subrepo
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3
.gitmodules
vendored
3
.gitmodules
vendored
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[submodule "ps3/pkg/USRDIR/shaders"]
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path = ps3/pkg/USRDIR/shaders
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url = git://github.com/twinaphex/common-shaders.git
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11
Makefile.ps3
11
Makefile.ps3
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##
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###
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##
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DEBUG = 0
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CELL_BUILD_TOOLS = GCC
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DEBUG = 0
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CELL_BUILD_TOOLS = GCC
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DOWNLOAD_SHADERS = 1
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## Platform detection from nall/Makefile. Only two applicable hosts for PS3 SDK.
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ifeq ($(platform),)
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@ -73,8 +74,10 @@ $(PPU_TARGET): $(OBJ)
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pkg: $(PPU_TARGET)
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cp ssnes.cfg ps3/pkg/USRDIR/
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git submodule init
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git submodule update
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ifeq ($(DOWNLOAD_SHADERS),1)
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rm -rf ps3/pkg/USRDIR/shaders
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git clone git://github.com/twinaphex/common-shaders.git ps3/pkg/USRDIR/shaders
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endif
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cp ps3/override/border-only.cg ps3/pkg/USRDIR/shaders/Borders/Menu/
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$(MAKE_FSELF_NPDRM) $(PPU_TARGET) ps3/pkg/USRDIR/EBOOT.BIN
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$(MAKE_PACKAGE_NPDRM) ps3/pkg/package.conf ps3/pkg
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@ -1 +0,0 @@
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Subproject commit 8603f0e02d384433e79d0833d98ea284cba55c73
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