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(General/PS3/Xbox 1/Rmenu) Get rid of g_extern.menu_texture_path
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2f244676be
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@ -461,12 +461,22 @@ void rmenu_set_texture(void *data)
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static void rmenu_context_reset(void *data)
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{
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char menu_bg[PATH_MAX];
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menu_handle_t *menu = (menu_handle_t*)data;
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if (!menu)
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return;
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texture_image_load(menu_texture, g_extern.menu_texture_path);
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fill_pathname_join(menu_bg, g_settings.assets_directory, "rmenu", sizeof(menu_bg));
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#ifdef _XBOX1
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fill_pathname_join(menu_bg, menu_bg, "sd", sizeof(menu_bg));
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#else
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fill_pathname_join(menu_bg, menu_bg, "hd", sizeof(menu_bg));
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#endif
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fill_pathname_join(menu_bg, menu_bg, "main_menu.png", sizeof(menu_bg));
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if (path_file_exists(menu_bg))
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texture_image_load(menu_texture, menu_bg);
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menu->width = menu_texture->width;
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menu->height = menu_texture->height;
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@ -193,12 +193,6 @@ static void frontend_ps3_get_environment_settings(int *argc, char *argv[],
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fill_pathname_join(g_defaults.config_path, g_defaults.port_dir, "retroarch.cfg", sizeof(g_defaults.config_path));
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fill_pathname_join(g_defaults.overlay_dir, g_defaults.core_dir, "overlays", sizeof(g_defaults.overlay_dir));
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fill_pathname_join(g_defaults.assets_dir, g_defaults.core_dir, "media", sizeof(g_defaults.assets_dir));
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#ifndef IS_SALAMANDER
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#ifdef HAVE_RMENU
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fill_pathname_join(g_extern.menu_texture_path, g_defaults.core_dir, "borders/Menu/main-menu_1080p.png",
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sizeof(g_extern.menu_texture_path));
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#endif
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#endif
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}
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#ifndef IS_SALAMANDER
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@ -142,9 +142,6 @@ static void frontend_xdk_get_environment_settings(int *argc, char *argv[],
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fill_pathname_join(g_defaults.sram_dir, g_defaults.core_dir, "savefiles", sizeof(g_defaults.sram_dir));
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fill_pathname_join(g_defaults.system_dir, g_defaults.core_dir, "system", sizeof(g_defaults.system_dir));
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fill_pathname_join(g_defaults.screenshot_dir, g_defaults.core_dir, "screenshots", sizeof(g_defaults.screenshot_dir));
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#ifndef IS_SALAMANDER
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strlcpy(g_extern.menu_texture_path, "D:\\Media\\main-menu_480p.png", sizeof(g_extern.menu_texture_path));
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#endif
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#elif defined(_XBOX360)
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strlcpy(g_defaults.core_dir, "game:", sizeof(g_defaults.core_dir));
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strlcpy(g_defaults.core_info_dir, "game:", sizeof(g_defaults.core_info_dir));
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@ -433,10 +433,6 @@ struct global
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bool has_set_netplay_delay_frames;
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bool has_set_netplay_ip_port;
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#ifdef HAVE_RMENU
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char menu_texture_path[PATH_MAX];
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#endif
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// Config associated with global "default" config.
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char config_path[PATH_MAX];
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char append_config_path[PATH_MAX];
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@ -851,11 +851,6 @@ bool config_load_file(const char *path, bool set_defaults)
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bool flicker_filter_enable = false;
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bool soft_filter_enable = false;
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#ifdef HAVE_RMENU
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if (config_get_path(conf, "menu_texture_path", tmp_str, sizeof(tmp_str)))
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strlcpy(g_extern.menu_texture_path, tmp_str, sizeof(g_extern.menu_texture_path));
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#endif
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if (config_get_bool(conf, "triple_buffering_enable", &triple_buffering_enable))
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{
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if (triple_buffering_enable)
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@ -1432,9 +1427,6 @@ bool config_save_file(const char *path)
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config_set_int(conf, "custom_viewport_height", g_extern.console.screen.viewports.custom_vp.height);
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config_set_int(conf, "custom_viewport_x", g_extern.console.screen.viewports.custom_vp.x);
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config_set_int(conf, "custom_viewport_y", g_extern.console.screen.viewports.custom_vp.y);
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#ifdef HAVE_RMENU
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config_set_path(conf, "menu_texture_path", g_extern.menu_texture_path);
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#endif
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config_set_float(conf, "video_font_size", g_settings.video.font_size);
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config_set_bool(conf, "block_sram_overwrite", g_settings.block_sram_overwrite);
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