From ac8372920799255a57b494d078075dd5da145936 Mon Sep 17 00:00:00 2001 From: freakdave Date: Sun, 15 Jul 2012 18:11:24 +0200 Subject: [PATCH] (Xbox 1) Even more indenting fixes --- xbox1/xdk_d3d8.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/xbox1/xdk_d3d8.cpp b/xbox1/xdk_d3d8.cpp index d790b13c5a..b176cc27dc 100644 --- a/xbox1/xdk_d3d8.cpp +++ b/xbox1/xdk_d3d8.cpp @@ -179,7 +179,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu if (!d3d->d3d_device) { free(d3d); - OutputDebugString("RetroArch: Failed to create a D3D8 object!"); + OutputDebugString("RetroArch: Failed to create a D3D8 object!"); return NULL; } @@ -190,12 +190,12 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu // Check if we are able to use progressive mode if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) - d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; - else - d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; + d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; + else + d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; // Safe mode - d3d->d3dpp.BackBufferWidth = 640; + d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; g_console.menus_hd_enable = false; @@ -211,15 +211,15 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) - { //60 Hz, 720x480i + { //60 Hz, 720x480i d3d->d3dpp.BackBufferWidth = 720; - d3d->d3dpp.BackBufferHeight = 480; - } - else - { //50 Hz, 720x576i - d3d->d3dpp.BackBufferWidth = 720; - d3d->d3dpp.BackBufferHeight = 576; - } + d3d->d3dpp.BackBufferHeight = 480; + } + else + { //50 Hz, 720x576i + d3d->d3dpp.BackBufferWidth = 720; + d3d->d3dpp.BackBufferHeight = 576; + } } } else @@ -228,7 +228,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { d3d->d3dpp.BackBufferWidth = 720; - d3d->d3dpp.BackBufferHeight = 480; + d3d->d3dpp.BackBufferHeight = 480; } }