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(XDK D3D) Split up more code into render_chain_xdk.cpp
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@ -19,6 +19,111 @@ static void renderchain_set_vertices(void *data, unsigned pass, unsigned width,
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}
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#endif
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static void renderchain_clear(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->tex)
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d3d->tex->Release();
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d3d->tex = NULL;
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if (d3d->vertex_buf)
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d3d->vertex_buf->Release();
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d3d->vertex_buf = NULL;
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#ifdef _XBOX360
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if (d3d->vertex_decl)
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d3d->vertex_decl->Release();
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d3d->vertex_decl = NULL;
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#endif
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}
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static void renderchain_free(void *data)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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renderchain_clear(chain);
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//renderchain_destroy_stock_shader(chain);
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#ifndef DONT_HAVE_STATE_TRACKER
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if (chain->tracker)
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state_tracker_free(chain->tracker);
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#endif
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}
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bool renderchain_init_shader_fvf(void *data, void *pass_)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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d3d_video_t *pass = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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#if defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &pass->vertex_decl)))
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return false;
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#endif
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return true;
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}
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static bool renderchain_create_first_pass(void *data, const video_info_t *info)
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{
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HRESULT ret;
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d3d_video_t *chain = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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ret = D3DDevice_CreateVertexBuffers(d3dr, 4 * sizeof(Vertex),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &chain->vertex_buf, NULL);
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if (FAILED(ret))
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return false;
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ret = d3dr->CreateTexture(chain->tex_w, chain->tex_h, 1, 0, info->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
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0, &chain->tex
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#ifdef _XBOX360
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, NULL
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#endif
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);
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if (FAILED(ret))
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return false;
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#ifdef _XBOX1
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d3dr->SetRenderState(D3DRS_LIGHTING, FALSE);
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#endif
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d3dr->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3dr->SetRenderState(D3DRS_ZENABLE, FALSE);
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if (!renderchain_init_shader_fvf(chain, chain))
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return false;
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return true;
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}
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static bool renderchain_init(void *data, const video_info_t *info)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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chain->pixel_size = info->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
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if (!renderchain_create_first_pass(chain, info))
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return false;
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if (g_extern.console.screen.viewports.custom_vp.width == 0)
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g_extern.console.screen.viewports.custom_vp.width = chain->screen_width;
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if (g_extern.console.screen.viewports.custom_vp.height == 0)
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g_extern.console.screen.viewports.custom_vp.height = chain->screen_height;
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return true;
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}
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static void renderchain_render_pass(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, unsigned rotation)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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105
xdk/xdk_d3d.cpp
105
xdk/xdk_d3d.cpp
@ -87,36 +87,6 @@ void d3d_deinit_shader(void *data)
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}
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#endif
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static void renderchain_clear(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->tex)
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d3d->tex->Release();
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d3d->tex = NULL;
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if (d3d->vertex_buf)
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d3d->vertex_buf->Release();
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d3d->vertex_buf = NULL;
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#ifdef _XBOX360
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if (d3d->vertex_decl)
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d3d->vertex_decl->Release();
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d3d->vertex_decl = NULL;
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#endif
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}
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static void renderchain_free(void *data)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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renderchain_clear(chain);
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//renderchain_destroy_stock_shader(chain);
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#ifndef DONT_HAVE_STATE_TRACKER
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if (chain->tracker)
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state_tracker_free(chain->tracker);
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#endif
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}
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static void d3d_deinit_chain(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -221,81 +191,6 @@ static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *
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return true;
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}
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bool renderchain_init_shader_fvf(void *data, void *pass_)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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d3d_video_t *pass = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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#if defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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if (FAILED(d3dr->CreateVertexDeclaration(VertexElements, &pass->vertex_decl)))
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return false;
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#endif
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return true;
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}
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static bool renderchain_create_first_pass(void *data, const video_info_t *info)
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{
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HRESULT ret;
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d3d_video_t *chain = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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ret = D3DDevice_CreateVertexBuffers(d3dr, 4 * sizeof(Vertex),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &chain->vertex_buf, NULL);
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if (FAILED(ret))
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return false;
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ret = d3dr->CreateTexture(chain->tex_w, chain->tex_h, 1, 0, info->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5,
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0, &chain->tex
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#ifdef _XBOX360
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, NULL
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#endif
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);
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if (FAILED(ret))
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return false;
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#ifdef _XBOX1
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d3dr->SetRenderState(D3DRS_LIGHTING, FALSE);
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#endif
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d3dr->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3dr->SetRenderState(D3DRS_ZENABLE, FALSE);
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if (!renderchain_init_shader_fvf(chain, chain))
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return false;
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return true;
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}
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static bool renderchain_init(void *data, const video_info_t *info)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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chain->pixel_size = info->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
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if (!renderchain_create_first_pass(chain, info))
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return false;
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if (g_extern.console.screen.viewports.custom_vp.width == 0)
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g_extern.console.screen.viewports.custom_vp.width = chain->screen_width;
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if (g_extern.console.screen.viewports.custom_vp.height == 0)
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g_extern.console.screen.viewports.custom_vp.height = chain->screen_height;
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return true;
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}
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static bool d3d_init_chain(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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