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(Griffin) Buildfixes
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@ -62,7 +62,7 @@ struct cg_fbo_params
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CGparameter coord;
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};
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struct shader_program_data
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struct shader_program_cg_data
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{
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CGprogram vprg;
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CGprogram fprg;
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@ -92,7 +92,7 @@ struct shader_program_data
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typedef struct cg_shader_data
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{
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struct shader_program_data prg[GFX_MAX_SHADERS];
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struct shader_program_cg_data prg[GFX_MAX_SHADERS];
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unsigned active_idx;
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unsigned cg_attrib_idx;
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CGprofile cgVProf;
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@ -105,7 +105,7 @@ typedef struct cg_shader_data
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CGcontext cgCtx;
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} cg_shader_data_t;
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static void cg_uniform_set_parameter(void *data, struct shader_program_data *shader_data, void *uniform_data)
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static void cg_uniform_set_parameter(void *data, struct shader_program_cg_data *shader_data, void *uniform_data)
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{
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struct uniform_info *param = (struct uniform_info*)data;
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CGparameter *cg_param = (CGparameter*)uniform_data;
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@ -618,7 +618,7 @@ static bool gl_cg_compile_program(
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char *listing_f = NULL;
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char *listing_v = NULL;
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unsigned i, argc = 0;
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struct shader_program_data *program = (struct shader_program_data*)program_data;
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struct shader_program_cg_data *program = (struct shader_program_cg_data*)program_data;
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cg_shader_data_t *cg_data = (cg_shader_data_t*)data;
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if (!program)
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@ -942,7 +942,7 @@ static bool gl_cg_load_preset(void *data, const char *path)
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}
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static void gl_cg_set_pass_attrib(
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struct shader_program_data *program,
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struct shader_program_cg_data *program,
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struct cg_fbo_params *fbo,
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const char *attr)
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{
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@ -58,7 +58,7 @@ struct cache_vbo
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size_t size_secondary;
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};
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struct shader_program_data
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struct shader_program_glsl_data
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{
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GLuint vprg;
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GLuint fprg;
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@ -264,7 +264,7 @@ typedef struct glsl_shader_data
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char glsl_alias_define[1024];
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unsigned glsl_active_index;
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unsigned gl_attrib_index;
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struct shader_program_data prg[GFX_MAX_SHADERS];
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struct shader_program_glsl_data prg[GFX_MAX_SHADERS];
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GLuint gl_teximage[GFX_MAX_TEXTURES];
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GLint gl_attribs[PREV_TEXTURES + 2 + 4 + GFX_MAX_SHADERS];
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state_tracker_t *gl_state_tracker;
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@ -435,7 +435,7 @@ static bool gl_glsl_compile_program(
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struct shader_program_info *program_info)
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{
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glsl_shader_data_t *glsl = (glsl_shader_data_t*)data;
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struct shader_program_data *program = (struct shader_program_data*)program_data;
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struct shader_program_glsl_data *program = (struct shader_program_glsl_data*)program_data;
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GLuint prog = glCreateProgram();
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if (!program)
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@ -537,7 +537,7 @@ static bool gl_glsl_load_source_path(struct video_shader_pass *pass,
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}
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static bool gl_glsl_compile_programs(
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glsl_shader_data_t *glsl, struct shader_program_data *program)
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glsl_shader_data_t *glsl, struct shader_program_glsl_data *program)
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{
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unsigned i;
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@ -1053,7 +1053,7 @@ error:
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static float t = 0;
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#endif
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static void glsl_uniform_set_parameter(void *data, struct shader_program_data *shader_data, void *uniform_data)
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static void glsl_uniform_set_parameter(void *data, struct shader_program_glsl_data *shader_data, void *uniform_data)
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{
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struct uniform_info *param = (struct uniform_info*)data;
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