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image.h - changes for Xbox
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@ -35,11 +35,10 @@ struct texture_image
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#ifdef _XBOX1
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unsigned x;
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unsigned y;
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LPDIRECT3DTEXTURE pixels;
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LPDIRECT3DTEXTURE texture_buf;
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LPDIRECT3DVERTEXBUFFER vertex_buf;
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#else
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uint32_t *pixels;
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#endif
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uint32_t *pixels;
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};
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bool texture_image_load(struct texture_image *img, const char *path);
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