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Some GL cleanups
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parent
cd6d6f6483
commit
af7819e5cc
36
gl.c
36
gl.c
@ -186,23 +186,37 @@ static bool gl_frame(void *data, const uint16_t* frame, int width, int height)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_filter);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, frame);
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glLoadIdentity();
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glColor3f(1,1,1);
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glBegin(GL_QUADS);
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glColor4f(1, 1, 1, 1);
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float h = 224.0/256.0;
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glTexCoord2f(0, h*height/gl->real_y); glVertex3i(0, 0, 0);
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glTexCoord2f(0, 0); glVertex3i(0, 1, 0);
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glTexCoord2f((float)width/gl->real_x, 0); glVertex3i(1, 1, 0);
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glTexCoord2f((float)width/gl->real_x, h*height/gl->real_y); glVertex3i(1, 0, 0);
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GLfloat vertexes[] = {
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0, 0, 0,
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0, 1, 0,
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1, 1, 0,
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1, 0, 0
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};
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glEnd();
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GLfloat tex_coords[] = {
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0, h*height/gl->real_y,
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0, 0,
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(float)width/gl->real_x, 0,
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(float)width/gl->real_x, h*height/gl->real_y
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), vertexes);
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glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), tex_coords);
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glDrawArrays(GL_QUADS, 0, 4);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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// Shows FPS in taskbar.
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static int frames = 0;
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@ -305,7 +319,7 @@ static void* gl_init(video_info_t *video, const input_driver_t **input)
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 256 * video->input_scale);
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//glPixelStorei(GL_UNPACK_ROW_LENGTH, 256 * video->input_scale);
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glTexImage2D(GL_TEXTURE_2D,
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0, GL_RGB, 256 * video->input_scale, 256 * video->input_scale, 0, GL_BGRA,
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GL_UNSIGNED_SHORT_1_5_5_5_REV, gl_buffer);
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