Wrap more D3D functions and move them to d3d_wrapper.cpp

This commit is contained in:
twinaphex 2015-04-10 07:33:30 +02:00
parent 29f26c634a
commit b1258bd179
3 changed files with 17 additions and 6 deletions

View File

@ -392,6 +392,20 @@ void d3d_enable_alpha_blend_texture_func(void *data)
dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
}
void d3d_frame_postprocess(void *data)
{
#if defined(_XBOX1)
LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;
global_t *global = global_get_ptr();
if (!dev)
return;
dev->SetFlickerFilter(global->console.screen.flicker_filter_index);
dev->SetSoftDisplayFilter(global->console.softfilter_enable);
#endif
}
void d3d_disable_blend_func(void *data)
{
LPDIRECT3DDEVICE dev = (LPDIRECT3DDEVICE)data;

View File

@ -91,4 +91,6 @@ void d3d_set_vertex_declaration(void *data, void *vertex_data);
void d3d_enable_alpha_blend_texture_func(void *data);
void d3d_frame_postprocess(void *data);
#endif

View File

@ -226,13 +226,8 @@ static void renderchain_blit_to_texture(void *data, const void *frame,
D3DLOCKED_RECT d3dlr;
xdk_renderchain_t *chain = (xdk_renderchain_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
driver_t *driver = driver_get_ptr();
global_t *global = global_get_ptr();
#if defined(_XBOX1)
d3dr->SetFlickerFilter(global->console.screen.flicker_filter_index);
d3dr->SetSoftDisplayFilter(global->console.softfilter_enable);
#endif
d3d_frame_postprocess(chain);
if (chain->last_width != width || chain->last_height != height)
{