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Use RGBA8 for FBO texture internal format on GLES3
GLES3 supports GL_RGBA8 as an internal format for textures. Using the sized format (RGBA8 instead of RGBA) allows more flexibility. In my case I am trying to use glCopyImageSubData and it only works on textures with sized internal formats.
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@ -642,7 +642,7 @@ static void gl_init_textures(gl_t *gl, const video_info_t *video)
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texture_fmt = gl->texture_fmt;
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#endif
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#ifdef HAVE_OPENGLES2
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#ifdef HAVE_OPENGLES
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/* GLES is picky about which format we use here.
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* Without extensions, we can *only* render to 16-bit FBOs. */
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@ -650,7 +650,10 @@ static void gl_init_textures(gl_t *gl, const video_info_t *video)
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{
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if (gl_check_capability(GL_CAPS_ARGB8))
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{
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internal_fmt = GL_RGBA;
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if (gl_check_capability(GL_CAPS_GLES3_SUPPORTED))
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internal_fmt = GL_RGBA8_OES;
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else
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internal_fmt = GL_RGBA;
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texture_type = GL_RGBA;
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texture_fmt = GL_UNSIGNED_BYTE;
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}
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