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(D3D) Remove dependencies on video_data
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@ -170,13 +170,12 @@ void d3d_make_d3dpp(void *data,
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unsigned width = 0;
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unsigned height = 0;
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gfx_ctx_get_video_size(d3d, &width, &height);
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gfx_ctx_get_video_size(d3d, &width, &height);
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global->video_data.width = width;
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global->video_data.height = height;
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video_driver_set_size_width(width);
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video_driver_set_size_height(height);
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#endif
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d3dpp->BackBufferWidth = global->video_data.width;
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d3dpp->BackBufferHeight = global->video_data.height;
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video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight);
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}
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#ifdef _XBOX
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@ -273,6 +272,7 @@ static bool d3d_init_base(void *data, const video_info_t *info)
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static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
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{
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unsigned width, height;
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bool ret = true;
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settings_t *settings = config_get_ptr();
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driver_t *driver = driver_get_ptr();
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@ -329,10 +329,10 @@ static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
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if (!ret)
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return ret;
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video_driver_get_size(&width, &height);
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d3d_calculate_rect(d3d,
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global->video_data.width,
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global->video_data.height,
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info->force_aspect, global->system.aspect_ratio);
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width, height, info->force_aspect, global->system.aspect_ratio);
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if (!d3d_init_chain(d3d, info))
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{
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@ -474,21 +474,30 @@ static void d3d_set_nonblock_state(void *data, bool state)
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static bool d3d_alive(void *data)
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{
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unsigned temp_width = 0, temp_height = 0;
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int ret = false;
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool quit = false;
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bool resize = false;
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global_t *global = global_get_ptr();
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if (!gfx_ctx_check_window(d3d, &quit, &resize,
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&global->video_data.width, &global->video_data.height))
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return false;
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if (gfx_ctx_check_window(d3d, &quit, &resize,
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&temp_width, &temp_height))
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{
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if (quit)
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d3d->quitting = quit;
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else if (resize)
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d3d->should_resize = true;
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if (quit)
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d3d->quitting = quit;
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else if (resize)
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d3d->should_resize = true;
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ret = !quit;
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}
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return !quit;
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if (temp_width != 0 && temp_height != 0)
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{
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video_driver_set_size_width(temp_width);
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video_driver_set_size_height(temp_height);
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}
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return ret;
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}
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static bool d3d_focus(void *data)
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@ -627,20 +636,20 @@ static bool d3d_construct(d3d_video_t *d3d,
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#else
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gfx_ctx_get_video_size(d3d, &full_x, &full_y);
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#endif
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global->video_data.width = info->fullscreen ? full_x : info->width;
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global->video_data.height = info->fullscreen ? full_y : info->height;
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video_driver_set_size_width(info->fullscreen ? full_x : info->width);
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video_driver_set_size_height(info->fullscreen ? full_y : info->height);
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#ifndef _XBOX
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#ifdef HAVE_WINDOW
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char buffer[128];
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unsigned win_width = global->video_data.width;
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unsigned win_height = global->video_data.height;
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unsigned win_width, win_height;
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RECT rect = {0};
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video_driver_get_size(&win_width, &win_height);
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if (!info->fullscreen)
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{
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rect.right = global->video_data.width;
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rect.bottom = global->video_data.height;
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video_driver_get_size(&rect.right, &rect.bottom);
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AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
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win_width = rect.right - rect.left;
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win_height = rect.bottom - rect.top;
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