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Correct glDeleteVertexArrays
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@ -1687,10 +1687,10 @@ void rglGenVertexArrays(GLsizei n, GLuint *arrays)
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* OpenGL : 3.0
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* OpenGLES : 3.0
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*/
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void rglDeleteVertexArrays(GLuint array)
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void rglDeleteVertexArrays(GLsizei n, const GLuint *arrays)
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{
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3)
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glDeleteVertexArrays(array);
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glDeleteVertexArrays(n, arrays);
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#endif
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}
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@ -365,7 +365,7 @@ void rglTexSubImage2D( GLenum target,
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GLenum format,
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GLenum type,
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const GLvoid * pixels);
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void rglDeleteVertexArrays(GLuint array);
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void rglDeleteVertexArrays(GLsizei n, const GLuint *arrays);
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RETRO_END_DECLS
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