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Respect 80-char width limit
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@ -48,9 +48,12 @@ typedef struct shader_backend
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unsigned (*num_shaders)(void *data);
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bool (*filter_type)(void *data, unsigned index, bool *smooth);
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enum gfx_wrap_type (*wrap_type)(void *data, unsigned index);
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void (*shader_scale)(void *data, unsigned index, struct gfx_fbo_scale *scale);
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bool (*set_coords)(void *handle_data, void *shader_data, const void *data);
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bool (*set_mvp)(void *data, void *shader_data, const math_matrix_4x4 *mat);
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void (*shader_scale)(void *data,
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unsigned index, struct gfx_fbo_scale *scale);
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bool (*set_coords)(void *handle_data,
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void *shader_data, const void *data);
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bool (*set_mvp)(void *data, void *shader_data,
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const math_matrix_4x4 *mat);
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unsigned (*get_prev_textures)(void *data);
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bool (*get_feedback_pass)(void *data, unsigned *pass);
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bool (*mipmap_input)(void *data, unsigned index);
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@ -115,7 +118,8 @@ bool video_shader_driver_init_first(void);
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struct video_shader *video_shader_driver_get_current_shader(void);
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bool video_shader_driver_init(const shader_backend_t *shader, void *data, const char *path);
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bool video_shader_driver_init(const shader_backend_t *shader,
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void *data, const char *path);
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void video_shader_driver_deinit(void);
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