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(PS3) menu works, ROM loads, but screen is black
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@ -224,14 +224,14 @@ int main(int argc, char *argv[])
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get_path_settings(return_to_MM);
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ps3_graphics_init();
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ps3_video_init();
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ps3_input_init();
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menu_init();
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//menu_loop();
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menu_loop();
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/* FIXME - As long as we don't use a menu */
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snprintf(g_extern.system.fullpath, sizeof(g_extern.system.fullpath), "/dev_hdd0/game/SNES90000/USRDIR/main.sfc");
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//snprintf(g_extern.system.fullpath, sizeof(g_extern.system.fullpath), "/dev_hdd0/game/SNES90000/USRDIR/main.sfc");
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char arg1[] = "ssnes";
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char arg2[PATH_MAX];
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@ -246,5 +246,5 @@ int main(int argc, char *argv[])
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return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_);
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ps3_input_deinit();
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ps3_graphics_deinit();
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ps3_video_deinit();
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}
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 43 KiB |
@ -156,7 +156,8 @@ static bool gl_shader_init(void)
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#ifdef HAVE_CG
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case SSNES_SHADER_CG:
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{
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return gl_cg_init(g_settings.video.cg_shader_path);
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if (strlen(g_settings.video.cg_shader_path) > 0)
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return gl_cg_init(g_settings.video.cg_shader_path);
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break;
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}
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#endif
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@ -1083,7 +1084,7 @@ void ps3_video_init(void)
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video_info.force_aspect = true;
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video_info.smooth = true;
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video_info.input_scale = 2;
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g_gl = gl_init(&video, NULL, NULL);
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g_gl = gl_init(&video_info, NULL, NULL);
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}
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void ps3_video_deinit(void)
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