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Change false to 0
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@ -402,7 +402,7 @@ static bool gl_glsl_load_source_path(struct video_shader_pass *pass,
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const char *path)
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const char *path)
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{
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{
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ssize_t len;
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ssize_t len;
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int nitems = false;
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int nitems = 0;
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if (!pass)
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if (!pass)
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return false;
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return false;
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