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README.md
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README.md
@ -84,29 +84,8 @@ It is also possible to configure joypads using the RetroArch-Phoenix GUI fronten
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# Compiling and installing
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<b>Linux/Unix</b><br/>
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As most packages, RetroArch is built using the standard <tt>./configure && make && make install</tt>
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Do note that the build system is not autotools based, but resembles it. Refer to ./configure --help for options.
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<b>Win32</b><br/>
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It is possible with MinGW to compile for Windows in either msys or Linux/Unix based systems. Do note that Windows build uses a static Makefile since configuration scripts create more harm than good on this platform. Libraries, headers, etc, needed to compile and run RetroArch can be fetched with a Makefile target.
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In Linux/Unix:<br/>
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<tt>make -f Makefile.win libs</tt></br>
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<tt>make -f Makefile.win CC=i486-mingw32-gcc CXX=i486-mingw32-g++</tt></br>
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In MSYS:
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<tt>mingw32-make -f Makefile.win libs</tt>. # You will need to have wget in your patch for this command! MSYS should provide this.</br>
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<tt>mingw32-make -f Makefile.win</tt>
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<b>Win32 (MSVC)</b><br />
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In addition to Mingw, it is also possible to compile a Win32 version of RetroArch with Microsoft Visual Studio 2010.
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You will need Microsoft Visual Studio 2010 intalled (or higher) in order to compile RetroArch with the MSVC compiler.
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The solution file can be found at the following location:
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<tt>msvc/RetroArch/RetroArch.sln</tt>
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<b>PC</b><br/>
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Instructions for compiling on PC can be found in the [wiki](https://github.com/Themaister/RetroArch/wiki).
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<b>PlayStation3</b><br/>
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