Update README.

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Themaister 2012-05-06 13:01:19 +02:00
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@ -84,29 +84,8 @@ It is also possible to configure joypads using the RetroArch-Phoenix GUI fronten
# Compiling and installing
<b>Linux/Unix</b><br/>
As most packages, RetroArch is built using the standard <tt>./configure && make && make install</tt>
Do note that the build system is not autotools based, but resembles it. Refer to ./configure --help for options.
<b>Win32</b><br/>
It is possible with MinGW to compile for Windows in either msys or Linux/Unix based systems. Do note that Windows build uses a static Makefile since configuration scripts create more harm than good on this platform. Libraries, headers, etc, needed to compile and run RetroArch can be fetched with a Makefile target.
In Linux/Unix:<br/>
<tt>make -f Makefile.win libs</tt></br>
<tt>make -f Makefile.win CC=i486-mingw32-gcc CXX=i486-mingw32-g++</tt></br>
In MSYS:
<tt>mingw32-make -f Makefile.win libs</tt>. # You will need to have wget in your patch for this command! MSYS should provide this.</br>
<tt>mingw32-make -f Makefile.win</tt>
<b>Win32 (MSVC)</b><br />
In addition to Mingw, it is also possible to compile a Win32 version of RetroArch with Microsoft Visual Studio 2010.
You will need Microsoft Visual Studio 2010 intalled (or higher) in order to compile RetroArch with the MSVC compiler.
The solution file can be found at the following location:
<tt>msvc/RetroArch/RetroArch.sln</tt>
<b>PC</b><br/>
Instructions for compiling on PC can be found in the [wiki](https://github.com/Themaister/RetroArch/wiki).
<b>PlayStation3</b><br/>