(360) Use C functions for D3D

This commit is contained in:
TwinAphex51224 2012-03-08 16:14:09 +01:00
parent 8823b47a05
commit b8e6443710
2 changed files with 62 additions and 70 deletions

View File

@ -495,9 +495,9 @@ void menu_loop(void)
if(g_console.emulator_initialized)
ssnes_render_cached_frame();
else
vid->xdk360_render_device->Clear(0, NULL,
D3DDevice_Clear(vid->xdk360_render_device, 0, NULL,
D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0);
D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0, FALSE);
XINPUT_STATE state;
XInputGetState(0, &state);

View File

@ -78,19 +78,20 @@ static void xdk360_gfx_free(void * data)
if (!vid)
return;
vid->lpTexture->Release();
vid->vertex_buf->Release();
vid->pVertexDecl->Release();
vid->pPixelShader->Release();
vid->pVertexShader->Release();
vid->xdk360_render_device->Release();
vid->xdk360_device->Release();
D3DResource_Release((D3DResource *)vid->lpTexture);
D3DResource_Release((D3DResource *)vid->vertex_buf);
D3DResource_Release((D3DResource *)vid->pVertexDecl);
D3DResource_Release((D3DResource *)vid->pPixelShader);
D3DResource_Release((D3DResource *)vid->pVertexShader);
D3DDevice_Release(vid->xdk360_render_device);
Direct3D_Release();
free(vid);
}
static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
HRESULT ret;
if (g_d3d)
return g_d3d;
@ -130,8 +131,8 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
vid->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
vid->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
vid->xdk360_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid->d3dpp,
&vid->xdk360_render_device);
// D3DCREATE_HARDWARE_VERTEXPROCESSING is ignored on 360
ret = Direct3D_CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid->d3dpp, &vid->xdk360_render_device);
ID3DXBuffer* pShaderCodeV = NULL;
ID3DXBuffer* pShaderCodeP = NULL;
@ -149,32 +150,29 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
if (FAILED(hr))
{
OutputDebugString(pErrorMsg ? (char*)pErrorMsg->GetBufferPointer() : "");
vid->xdk360_render_device->Release();
vid->xdk360_device->Release();
D3DDevice_Release(vid->xdk360_render_device);
Direct3D_Release();
free(vid);
return NULL;
}
vid->xdk360_render_device->CreateVertexShader((const DWORD*)pShaderCodeV->GetBufferPointer(), &vid->pVertexShader);
vid->xdk360_render_device->CreatePixelShader((const DWORD*)pShaderCodeP->GetBufferPointer(), &vid->pPixelShader);
vid->pVertexShader = D3DDevice_CreateVertexShader((const DWORD*)pShaderCodeV->GetBufferPointer());
vid->pPixelShader = D3DDevice_CreatePixelShader((const DWORD*)pShaderCodeP->GetBufferPointer());
pShaderCodeV->Release();
pShaderCodeP->Release();
vid->xdk360_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
0, &vid->lpTexture, NULL);
vid->lpTexture = (D3DTexture*) D3DDevice_CreateTexture(512, 512, 1, 1, 0, D3DFMT_LIN_X1R5G5B5,
0, D3DRTYPE_TEXTURE);
D3DLOCKED_RECT d3dlr;
if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
{
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
vid->lpTexture->UnlockRect(0);
}
D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
D3DTexture_UnlockRect(vid->lpTexture, 0);
vid->last_width = 512;
vid->last_height = 512;
vid->xdk360_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0,
0, 0, &vid->vertex_buf, NULL);
vid->vertex_buf = D3DDevice_CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, 0);
static const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 0.0f, 1.0f },
@ -182,11 +180,10 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
{ -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
};
void *verts_ptr;
vid->vertex_buf->Lock(0, 0, &verts_ptr, 0);
void *verts_ptr = (BYTE*)D3DVertexBuffer_Lock(vid->vertex_buf, 0, 0, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
vid->vertex_buf->Unlock();
D3DVertexBuffer_Unlock(vid->vertex_buf);
static const D3DVERTEXELEMENT9 VertexElements[] =
{
@ -195,20 +192,20 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
D3DDECL_END()
};
vid->xdk360_render_device->CreateVertexDeclaration(VertexElements, &vid->pVertexDecl);
vid->pVertexDecl = D3DDevice_CreateVertexDeclaration(VertexElements);
D3DDevice_Clear(vid->xdk360_render_device, 0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0, FALSE);
vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
vid->xdk360_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
vid->xdk360_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DDevice_SetRenderState_CullMode(vid->xdk360_render_device, D3DCULL_NONE);
D3DDevice_SetRenderState_ZEnable(vid->xdk360_render_device, FALSE);
D3DVIEWPORT9 vp = {0};
vp.Width = vid->video_mode.fIsHiDef ? 1280 : 640;
vp.Height = vid->video_mode.fIsHiDef ? 720 : 480;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
vid->xdk360_render_device->SetViewport(&vp);
D3DDevice_SetViewport(vid->xdk360_render_device, &vp);
return vid;
}
@ -219,17 +216,16 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
xdk360_video_t *vid = (xdk360_video_t*)data;
g_frame_count++;
vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
D3DDevice_Clear(vid->xdk360_render_device, 0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0, FALSE);
if (vid->last_width != width || vid->last_height != height || g_console.force_resize_enable)
{
D3DLOCKED_RECT d3dlr;
if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
{
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
vid->lpTexture->UnlockRect(0);
}
D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
D3DTexture_UnlockRect(vid->lpTexture, 0);
float tex_w = width / 512.0f;
float tex_h = height / 512.0f;
@ -266,8 +262,7 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
{ 1.0f, 1.0f, tex_w, tex_h },
};
void *verts_ptr;
vid->vertex_buf->Lock(0, 0, &verts_ptr, 0);
void *verts_ptr = (BYTE*)D3DVertexBuffer_Lock(vid->vertex_buf, 0, 0, 0);
switch(g_console.screen_orientation)
{
case ORIENTATION_NORMAL:
@ -283,7 +278,7 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
memcpy(verts_ptr, vertexes_flipped_vertical, sizeof(vertexes_flipped_vertical));
break;
}
vid->vertex_buf->Unlock();
D3DVertexBuffer_Unlock(vid->vertex_buf);
vid->last_width = width;
vid->last_height = height;
@ -291,30 +286,29 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
}
D3DLOCKED_RECT d3dlr;
if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
for (unsigned y = 0; y < height; y++)
{
for (unsigned y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
memcpy(out, in, width * sizeof(uint16_t));
}
vid->lpTexture->UnlockRect(0);
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
memcpy(out, in, width * sizeof(uint16_t));
}
D3DTexture_UnlockRect(vid->lpTexture, 0);
vid->xdk360_render_device->SetTexture(0, vid->lpTexture);
vid->xdk360_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
vid->xdk360_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
vid->xdk360_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
vid->xdk360_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
D3DDevice_SetTexture_Inline(vid->xdk360_render_device, 0, vid->lpTexture);
D3DDevice_SetSamplerState(vid->xdk360_render_device, 0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
D3DDevice_SetSamplerState(vid->xdk360_render_device, 0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
D3DDevice_SetSamplerState(vid->xdk360_render_device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
D3DDevice_SetSamplerState(vid->xdk360_render_device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
vid->xdk360_render_device->SetVertexShader(vid->pVertexShader);
vid->xdk360_render_device->SetPixelShader(vid->pPixelShader);
D3DDevice_SetVertexShader(vid->xdk360_render_device, vid->pVertexShader);
D3DDevice_SetPixelShader(vid->xdk360_render_device, vid->pPixelShader);
vid->xdk360_render_device->SetVertexDeclaration(vid->pVertexDecl);
vid->xdk360_render_device->SetStreamSource(0, vid->vertex_buf, 0, sizeof(DrawVerticeFormats));
D3DDevice_SetVertexDeclaration(vid->xdk360_render_device, vid->pVertexDecl);
D3DDevice_SetStreamSource_Inline(vid->xdk360_render_device, 0, vid->vertex_buf, 0,
sizeof(DrawVerticeFormats));
vid->xdk360_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
D3DDevice_DrawVertices(vid->xdk360_render_device, D3DPT_TRIANGLESTRIP, 0, D3DVERTEXCOUNT(D3DPT_TRIANGLESTRIP, 2));
if (msg)
{
if(IS_TIMER_EXPIRED() || g_first_msg)
@ -328,7 +322,7 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
}
if(!vid->block_swap)
vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL);
D3DDevice_Present(vid->xdk360_render_device);
return true;
}
@ -349,7 +343,7 @@ static void xdk360_swap (void * data)
{
(void)data;
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL);
D3DDevice_Present(vid->xdk360_render_device);
}
static void xdk360_gfx_set_nonblock_state(void *data, bool state)
@ -357,11 +351,9 @@ static void xdk360_gfx_set_nonblock_state(void *data, bool state)
xdk360_video_t *vid = (xdk360_video_t*)data;
SSNES_LOG("D3D Vsync => %s\n", state ? "off" : "on");
if(state)
vid->xdk360_render_device->SetRenderState(D3DRS_PRESENTINTERVAL,
D3DPRESENT_INTERVAL_IMMEDIATE);
D3DDevice_SetRenderState_PresentInterval(vid->xdk360_render_device, D3DPRESENT_INTERVAL_IMMEDIATE);
else
vid->xdk360_render_device->SetRenderState(D3DRS_PRESENTINTERVAL,
D3DPRESENT_INTERVAL_ONE);
D3DDevice_SetRenderState_PresentInterval(vid->xdk360_render_device, D3DPRESENT_INTERVAL_ONE);
}
static bool xdk360_gfx_alive(void *data)