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(PS3) Take out hacky hack HAVE_GCMGL ifdefs
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@ -630,7 +630,6 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
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gl->fbo_inited = true;
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}
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#ifndef HAVE_GCMGL
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static void gl_deinit_hw_render(gl_t *gl)
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{
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if (!gl)
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@ -739,7 +738,6 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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return true;
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}
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#endif
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#endif
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static void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate)
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{
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@ -1767,10 +1765,8 @@ static void gl_free(void *data)
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#ifdef HAVE_FBO
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gl_deinit_fbo(gl);
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#ifndef HAVE_GCMGL
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gl_deinit_hw_render(gl);
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#endif
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#endif
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#ifndef HAVE_OPENGLES
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if (gl->core_context)
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@ -1885,11 +1881,7 @@ static bool resolve_extensions(gl_t *gl)
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#else
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#ifdef HAVE_FBO
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/* Float FBO is core in 3.2. */
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#ifdef HAVE_GCMGL
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gl->has_fp_fbo = false; /* FIXME - rewrite GL implementation */
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#else
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gl->has_fp_fbo = gl->core_context || gl_query_extension(gl, "ARB_texture_float");
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#endif
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gl->has_srgb_fbo = gl->core_context ||
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(gl_query_extension(gl, "EXT_texture_sRGB")
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&& gl_query_extension(gl, "ARB_framebuffer_sRGB"));
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@ -2398,7 +2390,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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#ifdef HAVE_FBO
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gl_init_fbo(gl, gl->tex_w, gl->tex_h);
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#ifndef HAVE_GCMGL
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if (gl->hw_render_use &&
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!gl_init_hw_render(gl, gl->tex_w, gl->tex_h))
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{
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@ -2406,7 +2397,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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free(gl);
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return NULL;
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}
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#endif
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#endif
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if (input && input_data)
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@ -2595,7 +2585,7 @@ static bool gl_set_shader(void *data,
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if (textures > gl->textures) // Have to reinit a bit.
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{
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#if defined(HAVE_FBO) && !defined(HAVE_GCMGL)
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#if defined(HAVE_FBO)
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gl_deinit_hw_render(gl);
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#endif
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@ -2610,7 +2600,7 @@ static bool gl_set_shader(void *data,
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gl_init_textures(gl, &gl->video_info);
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gl_init_textures_data(gl);
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#if defined(HAVE_FBO) && !defined(HAVE_GCMGL)
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#if defined(HAVE_FBO)
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if (gl->hw_render_use)
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gl_init_hw_render(gl, gl->tex_w, gl->tex_h);
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#endif
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@ -923,10 +923,8 @@ static bool gl_cg_init(void *data, const char *path)
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goto error;
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}
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#ifndef HAVE_GCMGL
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RARCH_LOG("[Cg]: Vertex profile: %s\n", cgGetProfileString(cg->cgVProf));
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RARCH_LOG("[Cg]: Fragment profile: %s\n", cgGetProfileString(cg->cgFProf));
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#endif
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cgGLSetOptimalOptions(cg->cgFProf);
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cgGLSetOptimalOptions(cg->cgVProf);
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cgGLEnableProfile(cg->cgFProf);
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@ -1046,11 +1044,9 @@ static unsigned gl_cg_get_prev_textures(void)
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static bool gl_cg_mipmap_input(unsigned idx)
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{
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#ifndef HAVE_GCMGL
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cg_shader_data_t *cg = (cg_shader_data_t*)driver.video_shader_data;
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if (cg && idx)
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return cg->cg_shader->pass[idx - 1].mipmap;
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#endif
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return false;
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}
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@ -68,7 +68,7 @@
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
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#elif defined(HAVE_PSGL) && !defined(HAVE_GCMGL)
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#elif defined(HAVE_PSGL)
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES
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@ -82,7 +82,7 @@
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#ifdef OSX_PPC
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT
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#elif defined(HAVE_PSGL) && !defined(HAVE_GCMGL)
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#elif defined(HAVE_PSGL)
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_OES
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#else
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE
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@ -154,20 +154,6 @@
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/* Platform specific workarounds/hacks. */
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#if defined(__CELLOS_LV2__)
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#define NO_GL_READ_PIXELS
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/* Performance hacks. */
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#ifdef HAVE_GCMGL
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extern GLvoid* glMapBufferTextureReferenceRA( GLenum target, GLenum access );
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extern GLboolean glUnmapBufferTextureReferenceRA( GLenum target );
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extern void glBufferSubDataTextureReferenceRA( GLenum target,
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GLintptr offset, GLsizeiptr size, const GLvoid *data );
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#define glMapBuffer(target, access) glMapBufferTextureReferenceRA(target, access)
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#define glUnmapBuffer(target) glUnmapBufferTextureReferenceRA(target)
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#define glBufferSubData(target, offset, size, data) glBufferSubDataTextureReferenceRA(target, offset, size, data)
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#endif
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#endif
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#if defined(HAVE_OPENGL_MODERN) || defined(HAVE_OPENGLES2) || defined(HAVE_PSGL)
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