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Fix Win32 build.
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@ -1396,7 +1396,7 @@ static void d3d9_set_filtering(void *data, unsigned index, bool smooth)
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static uintptr_t d3d9_get_current_framebuffer(void *data)
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{
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return NULL;
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return 0;
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}
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static retro_proc_address_t d3d9_get_proc_address(void *data, const char *sym)
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