mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-19 00:41:53 +00:00
Rework frontend.c and make it possible to compile without HAVE_MENU
defined again
This commit is contained in:
parent
4dcf25b9d7
commit
ba46770f3c
@ -121,133 +121,167 @@ static void rarch_get_environment_console(void)
|
||||
#define menu_init_enable true
|
||||
#define initial_lifecycle_state_preinit false
|
||||
|
||||
int main_entry_iterate(signature(), args_type() args)
|
||||
static retro_keyboard_event_t key_event;
|
||||
|
||||
#ifdef HAVE_MENU
|
||||
static int main_entry_iterate_clear_input(args_type() args)
|
||||
{
|
||||
rarch_input_poll();
|
||||
if (!menu_input())
|
||||
{
|
||||
// Restore libretro keyboard callback.
|
||||
g_extern.system.key_event = key_event;
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_CLEAR_INPUT);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int main_entry_iterate_shutdown(args_type() args)
|
||||
{
|
||||
#ifdef HAVE_MENU
|
||||
// Load dummy core instead of exiting RetroArch completely.
|
||||
if (g_settings.load_dummy_on_core_shutdown)
|
||||
load_menu_game_prepare_dummy();
|
||||
else
|
||||
#endif
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int main_entry_iterate_content(args_type() args)
|
||||
{
|
||||
bool r;
|
||||
if (g_extern.is_paused && !g_extern.is_oneshot)
|
||||
r = rarch_main_idle_iterate();
|
||||
else
|
||||
r = rarch_main_iterate();
|
||||
|
||||
if (r)
|
||||
{
|
||||
if (frontend_ctx && frontend_ctx->process_events)
|
||||
frontend_ctx->process_events(args);
|
||||
}
|
||||
else
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int main_entry_iterate_load_content(args_type() args)
|
||||
{
|
||||
load_menu_game_prepare();
|
||||
|
||||
if (load_menu_game())
|
||||
{
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_GAME);
|
||||
if (driver.video_data && driver.video_poke && driver.video_poke->set_aspect_ratio)
|
||||
driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
|
||||
g_extern.lifecycle_state = attempt_load_game_fails;
|
||||
|
||||
if (g_extern.lifecycle_state & (1ULL << MODE_EXIT))
|
||||
{
|
||||
if (frontend_ctx && frontend_ctx->shutdown)
|
||||
frontend_ctx->shutdown(true);
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int main_entry_iterate_menu_preinit(args_type() args)
|
||||
{
|
||||
int i;
|
||||
static retro_keyboard_event_t key_event;
|
||||
|
||||
if (g_extern.system.shutdown)
|
||||
// Menu should always run with vsync on.
|
||||
video_set_nonblock_state_func(false);
|
||||
// Stop all rumbling when entering RGUI.
|
||||
for (i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
#ifdef HAVE_MENU
|
||||
// Load dummy core instead of exiting RetroArch completely.
|
||||
if (g_settings.load_dummy_on_core_shutdown)
|
||||
load_menu_game_prepare_dummy();
|
||||
else
|
||||
#endif
|
||||
driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
|
||||
driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
|
||||
}
|
||||
|
||||
// Override keyboard callback to redirect to menu instead.
|
||||
// We'll use this later for something ...
|
||||
// FIXME: This should probably be moved to menu_common somehow.
|
||||
key_event = g_extern.system.key_event;
|
||||
g_extern.system.key_event = menu_key_event;
|
||||
|
||||
if (driver.audio_data)
|
||||
audio_stop_func();
|
||||
|
||||
rgui->need_refresh = true;
|
||||
rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_MENU);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int main_entry_iterate_menu(args_type() args)
|
||||
{
|
||||
if (menu_iterate())
|
||||
{
|
||||
if (frontend_ctx && frontend_ctx->process_events)
|
||||
frontend_ctx->process_events(args);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
|
||||
driver_set_nonblock_state(driver.nonblock_state);
|
||||
|
||||
if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
|
||||
{
|
||||
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
|
||||
g_extern.audio_active = false;
|
||||
}
|
||||
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_CLEAR_INPUT);
|
||||
|
||||
// If QUIT state came from command interface, we'll only see it once due to MODE_CLEAR_INPUT.
|
||||
if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main_entry_iterate(signature(), args_type() args)
|
||||
{
|
||||
if (g_extern.system.shutdown)
|
||||
return main_entry_iterate_shutdown(args);
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_CLEAR_INPUT))
|
||||
{
|
||||
rarch_input_poll();
|
||||
if (!menu_input())
|
||||
{
|
||||
// Restore libretro keyboard callback.
|
||||
g_extern.system.key_event = key_event;
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_CLEAR_INPUT);
|
||||
}
|
||||
}
|
||||
return main_entry_iterate_clear_input(args);
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
|
||||
{
|
||||
load_menu_game_prepare();
|
||||
|
||||
if (load_menu_game())
|
||||
{
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_GAME);
|
||||
if (driver.video_data && driver.video_poke && driver.video_poke->set_aspect_ratio)
|
||||
driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
|
||||
g_extern.lifecycle_state = attempt_load_game_fails;
|
||||
|
||||
if (g_extern.lifecycle_state & (1ULL << MODE_EXIT))
|
||||
{
|
||||
if (frontend_ctx && frontend_ctx->shutdown)
|
||||
frontend_ctx->shutdown(true);
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
|
||||
|
||||
}
|
||||
return main_entry_iterate_load_content(args);
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
|
||||
{
|
||||
bool r;
|
||||
if (g_extern.is_paused && !g_extern.is_oneshot)
|
||||
r = rarch_main_idle_iterate();
|
||||
else
|
||||
r = rarch_main_iterate();
|
||||
|
||||
if (r)
|
||||
{
|
||||
if (frontend_ctx && frontend_ctx->process_events)
|
||||
frontend_ctx->process_events(args);
|
||||
}
|
||||
else
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
|
||||
}
|
||||
return main_entry_iterate_content(args);
|
||||
#ifdef HAVE_MENU
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
|
||||
{
|
||||
// Menu should always run with vsync on.
|
||||
video_set_nonblock_state_func(false);
|
||||
// Stop all rumbling when entering RGUI.
|
||||
for (i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
|
||||
driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
|
||||
}
|
||||
|
||||
// Override keyboard callback to redirect to menu instead.
|
||||
// We'll use this later for something ...
|
||||
// FIXME: This should probably be moved to menu_common somehow.
|
||||
key_event = g_extern.system.key_event;
|
||||
g_extern.system.key_event = menu_key_event;
|
||||
|
||||
if (driver.audio_data)
|
||||
audio_stop_func();
|
||||
|
||||
rgui->need_refresh = true;
|
||||
rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_MENU);
|
||||
}
|
||||
main_entry_iterate_menu_preinit(args);
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
|
||||
{
|
||||
if (menu_iterate())
|
||||
{
|
||||
if (frontend_ctx && frontend_ctx->process_events)
|
||||
frontend_ctx->process_events(args);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
|
||||
driver_set_nonblock_state(driver.nonblock_state);
|
||||
|
||||
if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
|
||||
{
|
||||
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
|
||||
g_extern.audio_active = false;
|
||||
}
|
||||
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_CLEAR_INPUT);
|
||||
|
||||
// If QUIT state came from command interface, we'll only see it once due to MODE_CLEAR_INPUT.
|
||||
if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return main_entry_iterate_menu(args);
|
||||
#endif
|
||||
else
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void main_exit(args_type() args)
|
||||
{
|
||||
|
4
gfx/gl.c
4
gfx/gl.c
@ -1320,7 +1320,7 @@ static inline void gl_set_shader_viewport(void *data, unsigned shader)
|
||||
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
|
||||
}
|
||||
|
||||
#ifdef HAVE_GL_ASYNC_READBACK
|
||||
#if defined(HAVE_GL_ASYNC_READBACK) && defined(HAVE_MENU)
|
||||
static void gl_pbo_async_readback(void *data)
|
||||
{
|
||||
gl_t *gl = (gl_t*)data;
|
||||
@ -1557,10 +1557,12 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, gl->readback_buffer_screenshot);
|
||||
}
|
||||
#ifdef HAVE_GL_ASYNC_READBACK
|
||||
#ifdef HAVE_MENU
|
||||
// Don't readback if we're in RGUI.
|
||||
else if (gl->pbo_readback_enable && !gl->rgui_texture_enable)
|
||||
gl_pbo_async_readback(gl);
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
context_swap_buffers_func(gl);
|
||||
|
@ -152,9 +152,11 @@ void rarch_take_screenshot(void)
|
||||
|
||||
if (viewport_read)
|
||||
{
|
||||
#ifdef HAVE_MENU
|
||||
// Avoid taking screenshot of GUI overlays.
|
||||
if (driver.video_poke && driver.video_poke->set_texture_enable)
|
||||
driver.video_poke->set_texture_enable(driver.video_data, false, false);
|
||||
#endif
|
||||
if (driver.video)
|
||||
rarch_render_cached_frame();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user