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Fixup win32 build.
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parent
c29f678935
commit
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21
gfx/gl.c
21
gfx/gl.c
@ -83,9 +83,10 @@ const GLfloat white_color[] = {
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const GLfloat *vertex_ptr = vertexes_flipped;
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const GLfloat *default_vertex_ptr = vertexes_flipped;
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#ifdef HAVE_SDL
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#define LOAD_SYM(sym) if (!p##sym) { SDL_SYM_WRAP(p##sym, #sym) }
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#endif
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#define LOAD_GL_SYM(SYM) if (!pgl##SYM) { \
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gfx_ctx_proc_t sym = gfx_ctx_get_proc_address("gl" #SYM); \
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memcpy(&(pgl##SYM), &sym, sizeof(sym)); \
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}
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#ifdef HAVE_FBO
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#if defined(_WIN32) && !defined(RARCH_CONSOLE)
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@ -137,13 +138,13 @@ static PFNGLMAPBUFFERPROC pglMapBuffer;
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static PFNGLUNMAPBUFFERPROC pglUnmapBuffer;
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static inline bool load_gl_proc_win32(void)
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{
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LOAD_SYM(glClientActiveTexture);
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LOAD_SYM(glActiveTexture);
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LOAD_SYM(glBindBuffer);
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LOAD_SYM(glBufferSubData);
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LOAD_SYM(glBufferData);
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LOAD_SYM(glMapBuffer);
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LOAD_SYM(glUnmapBuffer);
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LOAD_GL_SYM(ClientActiveTexture);
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LOAD_GL_SYM(ActiveTexture);
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LOAD_GL_SYM(BindBuffer);
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LOAD_GL_SYM(BufferSubData);
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LOAD_GL_SYM(BufferData);
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LOAD_GL_SYM(MapBuffer);
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LOAD_GL_SYM(UnmapBuffer);
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return pglClientActiveTexture && pglActiveTexture && pglBindBuffer &&
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pglBufferSubData && pglBufferData && pglMapBuffer && pglUnmapBuffer;
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}
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