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Clean up rarch_console_load_game_wrap
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@ -41,13 +41,14 @@ static void rarch_console_load_game(const char *path)
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void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, unsigned delay)
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{
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const char *game_to_load;
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#ifdef HAVE_ZLIB
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char first_file[PATH_MAX];
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#endif
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char first_file_inzip[PATH_MAX];
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char rom_path_temp[PATH_MAX];
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char dir_path_temp[PATH_MAX];
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struct retro_system_info info;
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bool block_zip_extract = false;
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bool extract_zip_cond = false;
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bool extract_zip_and_load_game_cond = false;
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bool load_game = !extract_zip_cond;
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retro_get_system_info(&info);
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block_zip_extract = info.block_extract;
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@ -55,37 +56,24 @@ void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, u
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snprintf(rom_path_temp, sizeof(rom_path_temp), path);
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#ifdef HAVE_ZLIB
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bool extract_zip_cond = (strstr(rom_path_temp, ".zip") || strstr(rom_path_temp, ".ZIP"))
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extract_zip_cond = (strstr(rom_path_temp, ".zip") || strstr(rom_path_temp, ".ZIP"))
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&& !block_zip_extract;
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#else
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bool extract_zip_cond = false;
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#endif
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#ifdef HAVE_ZLIB
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if(extract_zip_cond)
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{
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fill_pathname_basedir(dir_path_temp, rom_path_temp, sizeof(dir_path_temp));
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rarch_extract_zipfile(rom_path_temp, dir_path_temp, first_file, sizeof(first_file), extract_zip_mode);
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rarch_extract_zipfile(rom_path_temp, dir_path_temp, first_file_inzip, sizeof(first_file_inzip), extract_zip_mode);
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#ifndef GEKKO
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if(g_console.info_msg_enable)
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#endif
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rarch_settings_msg(S_MSG_EXTRACTED_ZIPFILE, S_DELAY_180);
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}
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#endif
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#ifdef HAVE_ZLIB
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bool extract_zip_and_load_game_cond = (extract_zip_cond &&
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extract_zip_and_load_game_cond = (extract_zip_cond &&
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g_console.zip_extract_mode == ZIP_EXTRACT_TO_CURRENT_DIR_AND_LOAD_FIRST_FILE);
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bool load_game = (extract_zip_and_load_game_cond) || (!extract_zip_cond);
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#else
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bool extract_zip_and_load_game_cond = false;
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bool load_game = !extract_zip_cond;
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#endif
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load_game = (extract_zip_and_load_game_cond) || (!extract_zip_cond);
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#ifdef HAVE_ZLIB
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if(extract_zip_and_load_game_cond)
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game_to_load = first_file;
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game_to_load = first_file_inzip;
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else
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#endif
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game_to_load = path;
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@ -94,9 +82,7 @@ void rarch_console_load_game_wrap(const char *path, unsigned extract_zip_mode, u
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{
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rarch_console_load_game(game_to_load);
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#ifndef GEKKO
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if(g_console.info_msg_enable)
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#endif
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rarch_settings_msg(S_MSG_LOADING_ROM, delay);
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}
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}
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