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(3DS) allow reading content path from argv.
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@ -80,48 +80,25 @@ static void frontend_ctr_get_environment_settings(int *argc, char *argv[],
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fill_pathname_join(g_defaults.path.config, g_defaults.dir.port,
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"retroarch.cfg", sizeof(g_defaults.path.config));
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#if 0
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int i;
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DEBUG_VAR(*argc);
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for (i=0; i < *argc; i++)
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DEBUG_STR(argv[i]);
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DEBUG_HOLD();
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#endif
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*argc = 0;
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#ifndef IS_SALAMANDER
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#if 0
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if (argv[1] && (argv[1][0] != '\0'))
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/* clean-up argc/argv */
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if(*argc)
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{
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static char path[PATH_MAX_LENGTH];
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struct rarch_main_wrap *args = NULL;
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*path = '\0';
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args = (struct rarch_main_wrap*)params_data;
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if (args)
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int i = *argc - 1;
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*argc = 0;
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while (i)
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{
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strlcpy(path, argv[1], sizeof(path));
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args->touched = true;
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args->no_content = false;
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args->verbose = false;
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args->config_path = NULL;
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args->sram_path = NULL;
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args->state_path = NULL;
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args->content_path = path;
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args->libretro_path = NULL;
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RARCH_LOG("argv[0]: %s\n", argv[0]);
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RARCH_LOG("argv[1]: %s\n", argv[1]);
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RARCH_LOG("argv[2]: %s\n", argv[2]);
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RARCH_LOG("Auto-start game %s.\n", argv[1]);
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if(argv[i] && argv[i][0])
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{
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argv[1] = argv[i];
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argv[2] = NULL;
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*argc = 2;
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break;
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}
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i--;
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}
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}
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#endif
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#endif
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}
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static void frontend_ctr_deinit(void *data)
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