(XDK D3D) Cleanups

This commit is contained in:
twinaphex 2014-03-06 20:33:58 +01:00
parent cb49c42659
commit c5364fa012

View File

@ -434,7 +434,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
RARCH_ERR("Failed at CreateDevice.\n");
return NULL;
}
RD3DDevice_Clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
d3d->dev->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
}
RARCH_LOG("Found D3D context: %s\n", d3d->ctx_driver->ident);
@ -473,12 +473,12 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
void *verts_ptr;
#endif
RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0);
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
RD3DVertexBuffer_Unlock(d3d->vertex_buf);
d3d->vertex_buf->Unlock();
#if defined(_XBOX1)
RD3DDevice_SetVertexShader(d3d->d3d_render_device, D3DFVF_XYZ | D3DFVF_TEX1);
d3d->dev->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
#elif defined(_XBOX360)
static const D3DVERTEXELEMENT VertexElements[] =
{
@ -537,6 +537,7 @@ static bool texture_image_render(struct texture_image *out_img,
int x, int y, int w, int h, bool force_fullscreen)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
return false;
@ -567,8 +568,7 @@ static bool texture_image_render(struct texture_image *out_img,
// copy the new verts over the old verts
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
RD3DVertexBuffer_Unlock(out_img->vertex_buf);
out_img->vertex_buf->Unlock();
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
@ -580,9 +580,9 @@ static bool texture_image_render(struct texture_image *out_img,
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
// draw the quad
RD3DDevice_SetTexture(d3d->dev, 0, out_img->pixels);
IDirect3DDevice8_SetStreamSource(d3d->dev, 0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
RD3DDevice_SetVertexShader(d3d->dev, D3DFVF_CUSTOMVERTEX);
d3dr->SetTexture(0, out_img->pixels);
d3dr->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
d3dr->SetVertexShader(D3DFVF_CUSTOMVERTEX);
if (force_fullscreen)
{
@ -593,9 +593,9 @@ static bool texture_image_render(struct texture_image *out_img,
vp.Y = 0;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
RD3DDevice_SetViewport(d3dr, &vp);
d3dr->SetViewport(&vp);
}
RD3DDevice_DrawPrimitive(d3d->d3d_render_device, D3DPT_QUADLIST, 0, 1);
d3dr->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
return true;
}