Do away with conditional inside build_info

This commit is contained in:
twinaphex 2017-05-19 15:59:28 +02:00
parent cb2e898d8c
commit c5485152aa

View File

@ -121,6 +121,8 @@ typedef struct video_pixel_scaler
void *scaler_out; void *scaler_out;
} video_pixel_scaler_t; } video_pixel_scaler_t;
void (*video_driver_cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active);
/* Opaque handles to currently running window. /* Opaque handles to currently running window.
* Used by e.g. input drivers which bind to a window. * Used by e.g. input drivers which bind to a window.
* Drivers are responsible for setting these if an input driver * Drivers are responsible for setting these if an input driver
@ -2512,11 +2514,7 @@ void video_driver_build_info(video_frame_info_t *video_info)
video_info->cb_get_metrics = current_video_context.get_metrics; video_info->cb_get_metrics = current_video_context.get_metrics;
video_info->cb_set_resize = current_video_context.set_resize; video_info->cb_set_resize = current_video_context.set_resize;
if (current_shader) video_info->cb_shader_use = video_driver_cb_shader_use;
video_info->cb_shader_use = current_shader->use;
if (!video_info->cb_shader_use)
video_info->cb_shader_use = video_shader_driver_use_null;
#ifdef HAVE_THREADS #ifdef HAVE_THREADS
video_driver_threaded_unlock(is_threaded); video_driver_threaded_unlock(is_threaded);
@ -3194,8 +3192,13 @@ static void video_shader_driver_reset_to_defaults(void)
current_shader->set_mvp = video_shader_driver_set_mvp_null; current_shader->set_mvp = video_shader_driver_set_mvp_null;
if (!current_shader->set_coords) if (!current_shader->set_coords)
current_shader->set_coords = video_shader_driver_set_coords_null; current_shader->set_coords = video_shader_driver_set_coords_null;
if (!current_shader->use) if (current_shader->use)
video_driver_cb_shader_use = current_shader->use;
else
{
current_shader->use = video_shader_driver_use_null; current_shader->use = video_shader_driver_use_null;
video_driver_cb_shader_use = video_shader_driver_use_null;
}
if (!current_shader->set_params) if (!current_shader->set_params)
current_shader->set_params = video_shader_driver_set_params_null; current_shader->set_params = video_shader_driver_set_params_null;
if (!current_shader->shader_scale) if (!current_shader->shader_scale)