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Do away with conditional inside build_info
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@ -121,6 +121,8 @@ typedef struct video_pixel_scaler
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void *scaler_out;
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} video_pixel_scaler_t;
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void (*video_driver_cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active);
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/* Opaque handles to currently running window.
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* Used by e.g. input drivers which bind to a window.
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* Drivers are responsible for setting these if an input driver
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@ -2512,11 +2514,7 @@ void video_driver_build_info(video_frame_info_t *video_info)
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video_info->cb_get_metrics = current_video_context.get_metrics;
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video_info->cb_set_resize = current_video_context.set_resize;
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if (current_shader)
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video_info->cb_shader_use = current_shader->use;
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if (!video_info->cb_shader_use)
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video_info->cb_shader_use = video_shader_driver_use_null;
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video_info->cb_shader_use = video_driver_cb_shader_use;
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#ifdef HAVE_THREADS
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video_driver_threaded_unlock(is_threaded);
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@ -3194,8 +3192,13 @@ static void video_shader_driver_reset_to_defaults(void)
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current_shader->set_mvp = video_shader_driver_set_mvp_null;
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if (!current_shader->set_coords)
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current_shader->set_coords = video_shader_driver_set_coords_null;
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if (!current_shader->use)
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if (current_shader->use)
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video_driver_cb_shader_use = current_shader->use;
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else
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{
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current_shader->use = video_shader_driver_use_null;
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video_driver_cb_shader_use = video_shader_driver_use_null;
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}
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if (!current_shader->set_params)
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current_shader->set_params = video_shader_driver_set_params_null;
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if (!current_shader->shader_scale)
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