(RGUI) Add need_refresh for increasing/decreasing shader passes

This commit is contained in:
twinaphex 2013-11-07 03:33:34 +01:00
parent b7c89b44d6
commit c567bec9bc

View File

@ -1166,13 +1166,19 @@ int menu_set_settings(void *data, unsigned setting, unsigned action)
case RGUI_ACTION_LEFT:
if (rgui->shader.passes)
{
rgui->shader.passes--;
rgui->need_refresh = true;
}
break;
case RGUI_ACTION_RIGHT:
case RGUI_ACTION_OK:
if (rgui->shader.passes < RGUI_MAX_SHADERS)
{
rgui->shader.passes++;
rgui->need_refresh = true;
}
break;
default: