Add pipeline_bokeh to shader_glsl.c

This commit is contained in:
twinaphex 2017-01-08 02:16:47 +01:00
parent addd87b762
commit c57ab8f37a
2 changed files with 2 additions and 1 deletions

View File

@ -1,6 +1,6 @@
#include "shaders_common.h"
static const char* stock_fragment_xmb_snow = GLSL(
static const char* stock_fragment_xmb_bokeh = GLSL(
uniform float time;
uniform vec2 OutputSize;

View File

@ -129,6 +129,7 @@ static const char *glsl_prefixes[] = {
#include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon.glsl.vert.h"
#include "../drivers/gl_shaders/modern_pipeline_xmb_ribbon.glsl.vert.h"
#include "../drivers/gl_shaders/pipeline_xmb_ribbon.glsl.frag.h"
#include "../drivers/gl_shaders/pipeline_bokeh.glsl.frag.h"
#endif
typedef struct glsl_shader_data