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(VITA) Fix audio crash
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@ -93,8 +93,8 @@ static int audioMainLoop(SceSize args, void* argp)
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sceAudioOutReleasePort(port);
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#else
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sceAudioSRCChRelease();
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#endif
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sceKernelExitThread(0);
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#endif
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return 0;
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}
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@ -219,7 +219,6 @@ static bool psp_audio_stop(void *data)
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#else
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sceKernelWaitThreadEnd(psp->thread, &timeout);
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#endif
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return true;
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}
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