(GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't

defined
This commit is contained in:
twinaphex 2013-03-12 00:00:42 +01:00
parent 2e12f34932
commit c638728917

View File

@ -789,7 +789,6 @@ static void gl_set_rotation(void *data, unsigned rotation)
}
#ifdef HAVE_FBO
static inline void gl_start_frame_fbo(void *data)
{
gl_t *gl = (gl_t*)data;
@ -2245,9 +2244,9 @@ static void gl_set_filtering(void *data, unsigned index, bool smooth)
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
#ifdef HAVE_FBO
static void gl_set_fbo_state(void *data, unsigned mode)
{
#ifdef HAVE_FBO
gl_t *gl = (gl_t*)data;
switch (mode)
@ -2262,10 +2261,6 @@ static void gl_set_fbo_state(void *data, unsigned mode)
gl_init_fbo(gl, gl->tex_w, gl->tex_h);
break;
}
#else
(void)data;
(void)mode;
#endif
}
static unsigned gl_get_fbo_state(void *data)
@ -2273,6 +2268,7 @@ static unsigned gl_get_fbo_state(void *data)
gl_t *gl = (gl_t*)data;
return gl->fbo_inited ? FBO_INIT : FBO_DEINIT;
}
#endif
static void gl_set_aspect_ratio(void *data, unsigned aspectratio_index)
{